Free-Wrench, Books 1-6 by Joseph R. Lallo
Requirements: .MP3 reader, 1.6gb
Overview: Follow the exploits of Amanita "Nita" Graus, Captain Mack, Lil, Coop, and Wink as they soar through the skies of a steampunk world.
Genre: Audiobooks > Fiction
BOOK 1: Free-Wrench
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita’s mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother.
Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
BOOK 2: Skykeep
It has taken some adjustment, but Nita Graus has made quite a home for herself among the crew of the Wind Breaker. Under her skillful care it has become one of the only airships to stay aloft without the continuous repair and oversight of the vile and manipulative fug folk. Word of her adventures with Captain Mack, Gunner, Lil, Cooper, and Wink has made the whole crew into living legends among the residents of the mountain towns of Rim, but in doing so it has also made finding safe harbor virtually impossible. Agents of the fug folk and those working on their behalf hide in every cloud and skulk in every shadow.
Only one town, a place called Lock, is willing to welcome the Wind Breaker into port. Most of the townspeople have already been shunned by the Fug Folk, and as such have little to lose in aiding and abetting the crew. Captain Mack, mindful of his advancing age and the risks he’s had to request of his crew time and time again, has begun to plan for his retirement. Plans are swiftly derailed when the fug folk hatch a plan of their own, splitting the crew and locking Nita away in the floating prison known as Skykeep.
Skykeep is the second book in the Free-Wrench saga and continues to chronicle the adventures of Nita and her new crew as they continue to clash with the twisted figures who control the destiny of a continent.
BOOK 3: Ichor Well
Ichor Well is the third adventure in the Free-Wrench Series of Steampunk novels.
Ever since Nita Graus left her homeland and joined the crew of the Wind Breaker, the reputation of the airship and its crew has been growing. The destruction of the mighty dreadnought, the escape from the legendary Skykeep, and the inexplicable ability to remain hidden from the ever-watchful eye of the Fug Folk have combined to make her and her fellow crew the stuff of legend. Alas, legendary heroes cannot exist for long without attracting a worthy villain. Luscious P. Alabaster strives to be just that foe.
While he works his nefarious plans, the crew itself is not without turmoil. Captain Mack, already having survived far more years in the hostile skies than he had any right to expect, is making plans for his golden years. The crew is gradually learning all that Nita can teach them, leaving her with the looming decision of whether or not she still has a place among the crew.
Before the matter of the future can be settled, the crew has the problems at hand to solve. And in escaping the webs woven by the cunning and eccentric Alabaster, they may discover the darkest secrets the churning and toxic Fug has to hide.
BOOK 4: The Calderan Problem
The Calderan Problem is the fourth high-flying, swashbuckling adventure in the Free-Wrench series from Joseph R. Lallo, author of the Book of Deacon and Big Sigma series.
Several months have passed since Nita’s last adventure in the fug, and though she has spent them back in her native Caldera, she has never been busier. After countless debates and discussion, she has finally convinced her people to give the Wind Breaker and its crew safe harbor on the shores of her idyllic homeland. Now she is looking forward to introducing Captain Mack, Lil, Coop, and the rest of the crew to the land of her birth.
Back in the fug, Gunner has remained behind to help their friends in the Well Diggers deal with problems beneath the fug. Their old foe Lucius P. Alabaster has become even more unhinged and eccentric since their last clash. When his latest scheme seems to be having even greater success than his last, Gunner decides he needs to get to the bottom of it. Flamboyant and overconfident though he may be, Alabaster is not to be taken lightly.
As machinations unfold, worlds clash, and relationships develop, the Wind Breaker and its crew discover that this latest adventure may have greater consequences than they’d ever imagined.
BOOK 5: Cipher Hill
Cipher Hill is the fifth book in the popular Free-Wrench series of steampunk adventures.
Ferris Tusk has lurked in the shadows of his society since it began. His name is spoken with hushed reverence by the fug folk, and the balance of power of the whole continent is a meticulously maintained mechanism of his own design. But even the finest machine can be broken with a well-placed wrench.
Until now, Cap’n Mack and the Wind Breaker crew have weathered scheme after scheme. They’ve fought for their lives, perpetually on the defensive. Such is the life of a hero. Lucky for Mack, his crew aren’t your average heroes. They’ll call in every favor, play every trick, and take every risk to turn the hunters into the hunted.
Tusk wanted a war. Now he’s got one.
BOOK 6: Contaminant Six
The fug that poisoned the world has struck the Wind Breaker crew. After years of daring escapes and dangerous capers, it was only a matter of time before Captain Mack’s crew felt the sting of the toxin that blankets their continent. They must split up, seek the aid of old rivals, and brave secret facilities to find the substance that may be the key to recovery. Join Nita and her friends on what may well be their final adventure.
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