Finding Magic series by Blair Drake (#4-8,10)
Requirements: .ePUB reader, 1.6 MB
Overview: Blair Drake loves reading when not writing about magic. In the mortal plane, following the lure of magic has drawn Blair into strange and wonderful adventures from Australia to New York City, with many stops in between. Blair currently lives near Denver. Blair’s very favorite spot is a red overstuffed chair situated in a sunny corner of the office, frequently shared with two cats, an outnumbered Dalmatian, and occasionally a bewitched significant other.
Genre: Sci-Fi/Fantasy
Elijah’s Quest (#4)
Life as a seventeen-year-old jock at Gray Cliffs Academy is hard for Elijah Davies. Failing grades? Check. On the headmaster’s hit list? Check. Dumped by girlfriend? Still working out the precise logistics on that one…
When Elijah called his girlfriend’s obsession with the Live Action Role Play game Legends of Orynthica stupid, he never dreamed Zoe would break up with him. Before he has a chance to make it up to her, a violent storm sweeps him into an unfamiliar world full of Ice Trolls and vicious warriors—and worse, he’s got the sneaking suspicion this new world is Orynthica.
Elijah doesn’t believe in magic, but everyone thinks he’s the Catalyst—a mage who will help the people of Thanasi win both the Ascension Games and its prize: the magic Yarlstone that can restore balance to the lands.
The only person who doesn’t have faith in him? Zora Stormshadow—Zoe’s Orynthican alter ago—and the leader of the Thanasi team. Nine teams of four enter the Ascension Games, only one survives. The fate of Orynthica rests on Elijah’s shoulders. Can he learn to wield his magic? And will he ever get a chance to make it up to Zoe in his own world?
Dylan’s Quest (#5)
Magical creatures all around … then Dylan realizes he might be one. 10 quests. If one fails, all fail. And one will never return. … Now it’s Dylan’s turn.
The most normal thing about Dylan’s morning was being called to the headmaster’s office. And that’s where normal forever changed for him. One minute he’s in the office, the next he’s on the roof, and moments later, he opens the doors to Gray Cliffs Academy to find he’s in a whole new world.
Troll, and pixies, and chameleman, oh my. In a dimension with real-world technology along with magic, Dylan must find his grimoire and get back to Gray Cliffs before the darkness invades both worlds.
Natasha’s Quest (#6)
Time. Travel through it. Bend it. But if she runs out of it, a life will be lost.
10 quests. If one fails, all fail. And one will never return. … Now it’s Natasha’s turn.
Tash Pruitt lands in 17th century Massachusetts with a mission which soon becomes clear to her: she has to save Goody Cooke from a charge of witchcraft and escape back to the present before she herself is charged as a witch.
Seventeenth-century Massachusetts, and charges of witchcraft fill the air. When Tash Pruitt is catapulted from the Grey Cliffs Academy into this strange colonial environment, she has no idea that she herself is a witch. All she knows is that she has to save the woman who has taken her in—an unmarried healer—from charges of witchcraft, and keep the woman’s ward safe. Soon enough, Tash realizes that another life she has to save is her own.
Piper’s Quest (#7)
All fun & games…until you land on a bathroom floor in a town full of witches.
10 quests. If one fails, all fail. And one will never return. … Now it’s Piper’s turn.
The only thing Piper is worried about, until that fateful morning, finals. She wants to graduate with good grades, and go to an Ivy League university. After being summoned to the headmaster’s office, Piper’s life changes forever.
Reunited with her long-lost aunt, Piper learns things about herself she should have known for years. Aunt Winnie lives in a dimension parallel to Piper’s, where magic is a way of life. Now in Rowan’s Landing, Piper learns about her own abilities, and who to trust. When she trusts the wrong person, she may never return to Gray Cliffs Academy and graduate.
Rebecca’s Quest (#8)
Rebecca is in a nightmare. Can magic save her and those she loves?
10 quests. If one fails, all fail. And one will never return. … Now it’s Rebecca’s turn.
On the eve of Rebecca Martin’s eighteenth birthday, fate throws her into a mysterious and thrilling adventure. Bounced around like a pinball in a machine, where time is fluid and death does not exist, Rebecca must survive to discover her magical destiny to save her entire family and the boy she loves.
Annalise’s Quest (#10)
Wrong time, wrong place, now a future she’d never imagined…
10 quests. If one fails, all fail. And one will never return. … Will it be Annalise?
Angry at being forced to attend Gray Cliff Academy, Annalise has struggled to fit in. She sneaks onto the roof to skip a class but gets caught up in a magical event she’s not entitled to attend. Tossed into the ‘between’ for those that have done wrong, she soon realizes she’s not alone…
Only the longer she’s stuck there, the harder it is to find a way out… but for every wrong deed there’s a right one… if she can figure it out in time…
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