Download Endgame Omnibus (5-7) by Mel Keegan (.ePUB)

Endgame Omnibus: SCIMITAR – BASILISK – ENDGAME by Mel Keegan (Narc #5-7)
Requirements: ePUB Reader, 1.06 mb
Overview: A self-confessed science fiction and fantasy devotee, Keegan is known for novels across a wide range of subjects, from the historical to the future action-adventure. Mel lives in South Australia with an eccentric family and a variety of pets.
Every Mel Keegan book is strong on gay or bisexual heroes (also, often, on gay villains), and some of these heroes are the most delicious in fiction: Jarrat and Stone from the NARC series, Bill Ryan and Jim Hale from The Deceivers, Neil Travers and Curtis Marin from Hellgate, and many more unforgettable characters. Because Mel’s books feature the same sex relationships, the partnership at the core of each book is integral: this is the relationship driving the story, and it can be very powerful indeed.
Genre: Sci-Fi Romance MM

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THE ENDGAME OMNIBUS features three full novels, a whisker under 400,000 words in total, comprising the trilogy closing out the NARC series: SCIMITAR – BASILISK -ENDGAME.
SCIMITAR (NARC #5)
After NARC destroyed DEATH’S HEAD Jarrat and Stone did not expect to return to the colony of Rethan. Chance took them back in STOPOVER, when they were lucky to survive a lethal brush with elements of Death’s Head which had evaded the syndicate war. Tactical Colonel Pete Stacy knew full well, at least one key player from Death’s Head remained at liberty.
Her name is Valda Hawass: immeasurably old, unspeakably brilliant, until recently anonymous in the shadows. Now, Hawass has picked up the threads of an old crusade — the Athena is headed back to Rethan with explosive results.
But Jarrat and Stone have more to worry about. Senator Bram Sorenson is rising as a homeworlds hero, championing legislation which will ignite the colonies in war and spell the end for NARC. Roots of disillusionment are taking hold within NARC — change is in the wind, with Jarrat and Stone, Cronin and Ramos, caught at the epicenter.
SCIMITAR is Part One of a massive story which continues in BASILISK, concludes in ENDGAME. Available in stand-alone paperback, and in the Omnibus ebook. (This segment: 96,700 words)

BASILISK (NARC #6)
Straddling the frontier, the hellish system belonging to an industrial corporation, the Montserrat Lode, is harassed by marauders from the wilderness beyond. Freespacers prey on Montserrat while the system is a perilous chaos better known as Tartarus.
Tartarus has an Angel problem, fueled by the last great empire, Basilisk — but for reasons of its own Montserrat is fighting to prove its rich lode sits in freespace, beyond colonial jurisdiction. Tactical is eager to invoke NARC, but analysts doubt NARC can fight in a place where vast populations are spread over trillions of kilometers and the system is vastly hazardous, even before freespacers strike from beyond the frontier.
The new carrier Huntress is assigned, not to fight but to run dark, gather data upon which decisions might be made. When she vanishes utterly with Gene Cantrell and Mischa Petrov in command, Jarrat and Stone must take the Athena, follow her into hell. Death lies at every hand. NARC has never paid a price so high. Jarrat and Stone with recall the Basilisk encounter as a turning point …
BASILISK is Part Two of the massive story which began with SCIMITAR, concludes with ENDGAME. Available in stand-alone paperback, and in the Omnibus ebook. (This segment: 110,350 words)

ENDGAME (NARC #7)
Drawing every thread together from across the whole series, ENDGAME weaves a tapestry from Darwin’s World to Aurora. Jarrat and Stone stand at the crux of events which will be written into history.
The last great Angel empire has fallen, but the shadow of something more sinister, infinitely more far-reaching, falls across every city: Angeliberty —
Political tensions explode as homeworlds legislation promises death for millions of Angel victims. Only the Marcus Brand Foundation stands between the colonies, and war —
When Cassius Brand challenges Starfleet over the Mostov disaster, a scene on a Thule street will propel Jarrat and Stone in directions they never imagined —
Behind all this, the Jagreth Pioneer Company has launched the super-sleeper ship designed to open up a new world, beyond the reach of the troubled old colonies … but JPC’s façade of commercial hype hides an appalling truth.
ENDGAME is Part Three of the massive story which began in SCIMITAR, continued in BASILISK.

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Thanks to MM/LGBT Group




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