Dungeon World Series Complete by Jonathan Brooks
Requirements: .M4A/.M4B reader, 2.4gb
Overview: In a distant world five times the size of planet Earth, dungeons and their dungeon cores have become the top of the food chain.
Millions of dungeons inhabit the planet, utilizing the various human kingdoms as a source of much-needed mana to facilitate their own growth; in turn, the humans delve into the dungeons and acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted centuries and has brought about a measure of peace.
Genre: Audiobooks > Fiction
BOOK 1: Dungeon World
Far in the northern wilds where no humans (and therefore – no dungeons) regularly frequent, a young man is left alone when his parents are murdered suddenly and unexpectedly. Now, without friends, family, or even supplies, he embarks on a journey to find out who targeted his parents – and who he needs to enact his revenge upon. Along the way, he discovers something about himself that his parents said was impossible from the moment he was born.
Will he learn to control the new powers he has gained, or will his newly awakened dungeon core abilities consume him?
Contains LitRPG elements such as statistics and leveling. No harems and no profanity.
BOOK 2: Dungeon World 2
Fred did something bad. He didn’t intend to do it, but the destruction of a dungeon core – accident or otherwise – will likely result in horrific consequences for anyone connected with the crime. And not for just the perpetrators; everyone around them will suffer vengeful retribution from the nearby cores for the unthinkable act.
Knowing that his mistake will end up endangering his new friends, the townspeople of Gatecross, and even his Guild, Core Power, Fred decides to do whatever he can to protect them. After he absorbed the Nature Core, he unlocked the ability to establish a territory and create his very own dungeon – a dungeon which will hopefully provide the defense they need to survive against the expected fight to come.
Unfortunately, the Nature Faction isn’t the only one that learned about Fred’s crime. The Dungeon Adventurer Syndicate, under the authority of the Craytion Kingdom, has sent a powerful group to investigate…
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
BOOK 3: Dungeon World 3
Following a miraculous resurrection, Fred – the half-Human/half-Dungeon-Core hybrid – managed to reunite with Deecy, his helpful Dire Wolf guide and companion. Not only that, but he was able to perform an equally miraculous resurrection of Eisa, the Human woman that had professed her love for him just moments before the tragic event of their deaths.
But would she be the same as she was before, or would she be forever changed by the unique process that had brought her back?
Accompanied by a friend from Fred’s past, the group journeys to the west in search of the Core Power Guild and the townspeople of Gatecross. Along the way, Eisa discovers the strange new abilities that she now possesses – abilities that are very similar to Deecy’s, the shape-shifting Dire Wolf that travels with them. Eventually, they arrive in the Deadlands, a constantly decaying landscape filled with undead monsters of all types; information on the Guild’s whereabouts are easily found, but Fred and his friends aren’t forgotten by the Nature and Earth Cores that he had inadvertently destroyed.
Is anywhere in the world safe enough to create a dungeon that will keep his friends – and those he loves – protected from the threat that the Factions pose to them?
Only the broken Shards of the Dungeon Cores he left behind know the answer to that.
BOOK 4: Dungeon World 4
In search for the townspeople of Gatecross and his Core Power Guild, Fred and his friends wind up in the city of Allroads – where they find more than they bargained for. After successfully breaking them all out of prison using his special abilities and creating a small dungeon underneath the city, his activity unfortunately gained the attention of the elemental Dungeon Core factions surrounding the large valley where the city was located.
That’s because the city of Allroads was occupying the middle of what the Cores called a Convergence, an area of intense elemental concentration that produced an extraordinary amount of ambient Mana; those Convergences are protected and off-limits for any dungeons to possess, which was one of the reasons Fred gained the ire of the nearby Cores.
Or, it could be because he destroyed three of their own…
Regardless of the reason, Allroads is under siege, and Fred has to help defend the city from all seven of the elemental factions pressing against his territory border, prepare for potential invaders to his dungeon with the help of his Shards, and potentially figure out a way to save both species (Humans and Dungeon Cores) from extinction.
And he has to do all of that while convincing the Allroads Council not to execute him for bringing all of this trouble to their literal doorstep…
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
BOOK 5: Dungeon World 5
Get ready for the exciting conclusion to the Dungeon World series!
With the help of an unlikely ally, Fred has secretly obtained access to all seven elements for his Core without the Supreme Council of Dungeon Cores’ knowledge; Fire, Water, Nature, Earth, Dark, Light, and Air are now technically at his disposal. However, despite having access to them all, he finds himself behind enemy lines without the use of any but Light and Air due to his temporary Core he had created back in his dungeon. Now, with the assistance of Roady, Ravenne, and Agelstein – three members of the Allroads Government, and Fred’s “bodyguards” – he has to safely make it back to the city before the inevitable deadly response from the local Dungeon Cores at his theft of the Light element kills him.
Trouble is brewing behind the scenes, though, and the Supreme Council is ready to step up their attacks on Fred’s dungeon underneath the city of Allroads. With additional complications preventing Fred from fully utilizing his newly acquired elements, he has to scramble to find a way to not be useless and assist in the defense of his dungeon, his Shards, and all the people in the city above relying on him.
Oh, and on top of that, Fred still needs to figure out a way to save the world…
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
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