Download Dream Park Series, 1-4 – Larry Niven & Steven Barnes (EPUB)

Dream Park Series, 1-4 – Larry Niven & Steven Barnes
Requirements: EPUB Reader, 1.9MB
Overview: Born in Los Angeles in 1938, Larry Niven has been a full-time writer since leaving UCLA in 1963. A worldwide bestseller, he is best known for the legendary RINGWORLD series, which THE ENCYCLOPEDIA OF SCIENCE FICTION called "the most energetic future history series ever written". A multiple winner of both Hugo and Nebula awards, Niven was once named by Arthur C Clarke as his favourite author, and his rigorous scientific consistency has earned a reputation as the premier modern author of "hard" SF.

Steven Barnes is a novelist, and a short story writer, television script writer, screenplay writer, lecturer, creative consultant, and martial arts authority. A Los Angeles native and later resident of Vancouver, Washington, Steven Emory Barnes is the third African American author after 1960 to have chosen science fiction and fantasy writing as his primary profession. Barnes established himself through the 1980s as a determined and disciplined writer, one who had followed a cherished childhood dream to become a commercially successful professional writer.

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Book 1, Dream Park:
A deadly murderer adds real danger to the simulated challenges of a computeri fantasy world.

Book 2, The Barsoom Project:
Dream Park – a futuristic amusement park, where customers can live out the adventures of a lifetime. But when Eviane first came to the park, her special effects gun was replaced by a real gun and she killed a man. Now she has been lured back to the park, but this time, she is the target.

Book 3, The California VooDoo Game:
As Dream Park, the ultimate in amusement parks, plans to launch the California Voodoo Game, the greatest game ever created, only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter know of its dangers.

Book 4, The Moon Maze Game:
The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise…

Against this background, professional ‘Close Protection’ specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna–and a treasured marriage–years ago due to a near-tragic accident, Scotty leaps at the opportunity.

Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to ‘win’ the first game that ever became ‘real.’ Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do…this is the game for which they’ve prepared their entire lives, and they are going to play it for all it’s worth.

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