Dragonlance: Champions series (#1, 2, 4) by Douglas W. Clark, Lucien Soulban
Requirements: ePUB Reader, 4.8 mb
Overview: Douglas W. Clark has been a full-time nonfiction writer and editor most of his professional life, and has written a number of science fiction and fantasy novels and short stories, including Saving Solace, his recent novel set in the Dragonlance universe and published by Wizards of the Coast. He has also worked as an environmental consultant, a laboratory director, and a lecturer, and teacher.
Lucien Moussa Shukri Soulban is a Saudi Arabian game designer and writer who has worked primarily on role-playing games.
Genre: Fiction > Sci-Fi/Fantasy
#1 – Saving Solace by Douglas W. Clark: Solace is booming out of control. An important temple dedication is bringing merchants, dignitaries, and a host of ne’er-do-wells and surprise visitors to the fabled tree-top town. And lately there have been a series of mysterious incidents. Palin has sworn off magic and nowadays acts as town mayor. He desperately needs a new sheriff, as the last one has just been murdered by malefactors unknown. Fortunately, Gerard has quit the knighthood after a quarrel with his father, and arrives just in time to don a sheriff’s badge.
#2 – The Alien Sea by Lucien Soulban: The great poison of the World Gash spreads through the oceans of Krynn, killing all in its path. Led by Apoletta of the Dargonesti and Utharne of the Dimernesti, the two great aquatic races of sea elves convene a Conclave to address the mysterious, urgent crisis. When undead attack the Conclave, Apoletta and Utharne must unite both their species, brave the storms of the World Gash and confront the ghosts of their past. What they discover will forever change their oceanic world and the fate of their two peoples.
#4 – Protecting Palanthas by Douglas W. Clark: While in Palanthas to convince the Knights of Solamnia to aid Solace against her neighbor Samuval, Gerard uth Mondar finds himself pitted against an old opponent from the War of Souls, Galdar the minotaur. But when the Knights’ council adjourns due to a devastating magical storm that threatens Palanthas, Gerard and Galdar become uneasy allies on a quest to protect the city by recovering a mysterious stolen chest. The pair must track down the chest before its thief discovers the secret that will allow him to unlock it, thereby unleashing its terrible contents onto the world of Krynn.
Download Instructions:
https://ouo.io/rZLYG0
Mirror:
https://ouo.io/PlrJcz