Dominions of Irth Series by A. A. Attanasio (Books 1 ~ 3)
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Overview: I live in Honolulu, and I actually write most of my fiction inside a volcano: Koko Crater, a botanical garden near my home. Fantasies, visions, hallucinations or whatever we call those irrational powers that illuminate our inner life fascinate me. I’m particularly intrigued by the creative intelligence that scripts our dreams. And I love how this dramatic energy finds its way to the page, into the one form that most precisely defines who we are: story.
Genre: Science Fiction, Fantasy
1 ~ The Dark Side: Here is an epic fantasy from the dawn of Creation, from the first worlds, the Bright Worlds. Among them is Irth. And upon Irth, in a realm of wizards, witch queens, and magic, destiny casts shadows into the Gulf and onto the Dark Shore, a universe of blacker magic and deeper mysteries—the greatest of which is Earth.
Irth is a world where magic rules—magic that radiates from the Abiding Star. The nobility, possessors of most of this mystic energy, dwell in floating cities that drift above their realms, plotting against each other for domination.
The nobility cast into the abyss those who fail in their attempts to hold or usurp power. There, the outcasts fall into the cold world of the Dark Shore—onto Earth—whence no one has ever returned. Until now.
Hu’dre Vra, formerly an abject scavenger who found a magical sword but failed to use it wisely, plummeted into the abyss, only to return from the Dark Shore with an awesome new power: black magic. At the head of an army of cacodemons impervious to Irth’s enchantments, Hu’dre Vra the Dark Lord wreaks a terrible vengeance upon the world that exiled him.
But there is resistance to the Dark Lord’s rule of terror. The mysterious, inventive thief Ripcat and his crafty partner Dogbrick form an uneasy and dangerous alliance with the brave young noblewoman Jyoti and her small band of comrades, among whom is her family’s ancient sorcerer, Caval. Together, they all must pit their courage, their wits and their lives against the brutal minions of the Dark Shore.
2 ~ The Shadow Eater: A gnome wanders among strange worlds of immeasurable beauty and terror on a quest for magic to restore the health of a goddess. If he fails, all creation will dissolve. And so he must dare anything to succeed, even trespass a realm of terrible darkness, pain and dread sorcery—Earth.
The Lady of the Garden, one of the godlike Nameless Ones, has used her magic to dream into existence the worlds of the Bright Shore. But now her unborn child lies motionless in her womb. An intruder from the Dark Shore, the malevolent shadow of her dream, threatens the life of her unborn. If she cannot locate and expel this shadow thing, she will waken the child’s stern father, and he will dissolve the dream—and the Bright Shore will vanish.
In order to save the Lady of the Garden’s baby, an old gnome travels through the many worlds in search of the creature of darkness whose presence threatens the dream of creation.
3 ~ Octoberland: A Manhattan coven, Octoberland, weaves ancient black magic to preserve the life of its 7,000-year-old leader, Nox. The sorcerer staves off death by leaching years from his followers’ blood. But Nox’s reckless search for eternal youth has opened the gate to—Irth. From this alien world of wizards, witch queens, and blacker magic yet, goblins invade Earth!
Meanwhile, on Irth darkness lurks at the heart of a city rebuilt from ashes—as a weak-minded ruler and his renegade witch wife hoard technological trinkets from the Dark Shore … from Earth.
Automatic weapons challenge talismanic magic and the amulet power of Charm. Evil threatens two worlds—Irth and Earth—in the stunning climax of The Dominions of Irth.
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