Download Design for Learning by Jenae Cohn (.ePUB)

Design for Learning: User Experience in Online Teaching and Learning by Jenae Cohn, Michael Greer
Requirements: .ePUB reader, 15.3 Mb
Overview: Online learning can be so dull—or not!
Enter Jenae Cohn and Michael Greer, experienced authors and teachers, who decided it was time to take on the challenge of making online learning more interesting and compelling for students. So, they met in a Zoom call, contacted Rosenfeld Media, and wrote this book, Design for Learning: User Experience in Online Teaching and Learning (many Zoom calls later).
The book is structured to teach online learning in such a way that anyone can follow its practices and create a dynamic educational presentation. Chapters cover everything from learning about your learners and setting learning goals to building connections with learners and giving them feedback. In addition, the authors dive into the nitty-gritty details of creating online courses, including takeaways at the end of each chapter and easy-to-follow examples throughout.
Together, Jenae Cohn and Michael Greer have years of experience designing and producing online courses for students. They wanted the tone of their book to be friendly, supportive, engaging, empathetic, and thoughtful. With that in mind, they chose examples that reflected what an ordinary user might encounter on a day-to-day basis, highlighting everything from complex skills (accessibility) to the most minute details, such as “smile when you talk” for a friendlier tone.
Who This Book Is For
Teachers, learning development professionals, and anyone tasked with designing an online course or a one-off workshop
Content creators, instructional designers, user experience designers, and others who care about the experience of online learning
Whether you’re a novice or experienced online instructional designer, this book will show you how to apply industry best practices, and provide how-to examples, powerful templates, and activities to craft compelling instructional content—whether text, audio, or video.
Genre: Non-Fiction > Tech & Devices > User Experience & Usability

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