Download Death Gate Cycle 1-7 by Margaret Weis, T. Hickman (.ePUB)+

The Death Gate Cycle Series by Margaret Weis & Tracy Hickman (Books 1-7)
Requirements: EPUB/MOBI Reader | 5.81 MB
Overview:
Margaret Edith Weis is a fantasy and science fiction writer and author of dozens of novels and short stories. Along with Tracy Hickman, Weis is one of the original creators of the Dragonlance game world.
Tracy Raye Hickman is a best-selling fantasy author who has written, or co-written dozens of novels. He is best known for his work as a writer on the Dragonlance novels. He is also known for authoring role playing games while working for TSR.
Genre: Fantasy

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#1 Dragon Wing – On steamy Pryan, Realm of Fire, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady stream if profits and essential resources skyward. Now, generations of dissent and race hatred will not heal-not even under threat of annihilation at the hands of the legendary tytans. Armed with little more than their wits and a prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction.

#2 Elven Star – On steamy Pryan, Realm of Fire, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady stream if profits and essential resources skyward. Now, generations of dissent and race hatred will not heal-not even under threat of annihilation at the hands of the legendary tytans. Armed with little more than their wits and a prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction.

#3 Fire Sea – Abarrach, the Realm of Stone. Here, on a barren world of underground caverns built around a core of molten lava, the lesser races—humans, elves, and dwarves—seem to have all died off. Here, too, what may well be the last remnants of the once powerful Sartan still struggle to survive. For Haplo and Alfred, enemies by heritage, traveling companions by necessity, Abarrach may reveal more than either dares to discover about the history of the Sartan and the future of all their descendents.

#4 Serpent Mage – After the four worlds Alfred has at last found his people on Chelstra, the realm of sea. But his travels have taught him to be cautious… and Alfred soon realizes his caution is justified, even among his own kind. The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo’s lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace. Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds. Only Alfred and Haplo realize that they have a much older — and more powerful — enemy than each other…

#5 The Hand of Chaos – Haplo takes a submersible back to Draknor to retrieve his ship. He finds Samah there— wet, haggard, and lost. The leader of the Council has opened Death’s Gate, allowing the dragon-snakes free access to all the four worlds. Haplo decides he is too tired to physically capture Samah and uses his ship to return to the Nexus through the now more easily travelled Death’s Gate, where he makes his report on what he has found. Haplo explains the entire tale: the mensch, the Sartan, and the dragon-snakes, who inspired fear in him greater than even the Labyrinth … because he at least knew the Labyrinth could be defeated. Xar is much less sanguine about the serpents’ supposed invincibility. He assigns Haplo to take Bane back to Arianus, where he will activate the Kicksey-winsey and continue to foment chaos as he did before; he will then wait there for Xar’s orders, as Xar will be going to Abarrach to learn necromancy. This is Haplo’s last chance to prove himself loyal.

#6 Into the Labyrinth – On Abarrach, Xar is attempting to learn the secret of necromancy, but he needs a corpse to test it on. He interrogates the lazar Kleitus about the location of any living Sartan, and Kleitus reveals that Haplo lied to Xar about all the Sartan dying at the hands of the dead; Balthazar and his group remain living.

#7 The Seventh Gate – In the Labyrinth, Marit and Hugh venture out to try and find Alfred. He turns out to be the prisoner of a Labyrinth dragon, which are almost the equal of the dragon-snakes in cruelty and savagery. With the help of the Cursed Blade, they drive it off and rescue Alfred. On Abarrach, Haplo is dying. He will never willingly give up his knowledge of the Chamber of the Damned, and Xar knows it. What Xar must do is allow Haplo to die, and then revive him with necromancy. The fact that they both know it and accept it does not make it easier on either of them. Haplo dies peacefully, as Xar, Lord of the Nexus, the most powerful human being in the universe, weeps silently over his surrogate son, whom, despite everything, he still loves.

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