The Ranger Archives Series by Philip C. Quaintrell (1-3)
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Overview: Philip C. Quaintrell is the author of the epic fantasy series, The Echoes Saga, as well as the Terran Cycle sci-fi series. He was born in Cheshire in 1989 and started his career as an emergency nurse.
Genre: Sci-Fi/Fantasy
1. Court of Assassins – MYTH. LEGEND. NIGHTFALL HAS LONG BEEN RUMOURED TO BE NOTHING MORE THAN WHISPERS ON THE BREEZE.
IF ONLY IT WERE SO…
In those halls of darkness, where children are taken from the world and given to shadow and dust, Asher is destined for that same fate. He will become the myth. He will become the legend. He will become the whisper of Death itself.
That which he was is dead, forgotten. Now he is a blade in the dark, a weapon to be wielded by his masters. A killer.
Yet, despite all his training and years of spilling blood, there is a crack in Asher’s conditioning. Something within him is broken, unbound even. A sliver of humanity has survived and dreams of freedom. Now, standing on a knife’s edge, his mind threatens to unravel, taking him from the only path he has ever known and away from the clutches of Nightfall.
It has never been done. Exile is not a choice. It is a death sentence.
But there is another life that calls to him, a life roaming the wilds and protecting the innocent from the monsters which would prey upon them. Hunting monsters, however, is no easy task, especially when Asher himself is hunted by those who would drag him back to Nightfall. Back to the darkness.
2. Blood and Coin – Monsters breed legends… and legends breed monsters. This is the way of things. This is the way of the Ranger.
Turned from the path of the assassin, Asher roams the world no better than a nomad, with naught to offer but his sword and grit. But woe betide the monster that believes his sword and grit will not be enough…
In a twisted chance of fate, the brash actions of Doran Heavybelly — a dwarven hunter with a lot to say — forces Asher back into the world of man. And so the ranger is brought into the light, into the gaze of Illian’s greatest crime guilds and onto the lawless island of Dragorn.
A deal must be made, and with a creature far worse than any of the fiends Asher has put to his sword. To save those who cannot save themselves, the ranger must choose between his life and theirs. Should he make such a deal, ’tis not his life that would be forfeit but the man he has worked so hard to become.
In the end, it will all come down to blood and coin…
3. A Dance of Fang and Claw – Rangers aren’t born, they’re forged
Never has this been more true for Asher, who must train a new ranger… or be the one to hunt him down. Surviving an encounter with a Werewolf has changed Russell Maybury’s life forever. If he is to salvage anything, he must craft a new life using his abilities to do good. Should he stray, he will answer to Asher.
Learning to fight monsters is all the more difficult when the monsters are the ones hunting you. In his possession, Russell holds an artefact of great significance, a relic central to a shadow war waged for centuries untold. On the one side, the Werewolves bring their claws. On the other, the Vorska, blood fiends who know only the night, bring their fangs.
In over his head, Asher must navigate a war of monsters and the machinations of ancient mages if he is to survive. And should he survive, there is still the Assassin that dwells within, a monster of his own making, that fights for supremacy.
One way or another, the ranger is going to bleed…
Download Instructions: (Links updated on 2nd January 2023. Thanks to JackDoy)
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