Convent series by Ross Hughes (#1-5)
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Overview: UK epic fantasy author Ross C. Hughes is the writer of the Convent series. Graduating from the University of Birmingham in 2012 with a BA in Ancient History, he immediately began working at his family’s plant nursery in Northampton and continued the novel he had begun in his last year of university.
Genre: Fiction > Sci-Fi/Fantasy
1. A Dead Wizard’s Dream
An undead army sweeps the land, and only one swordsman and his companions stand in its way … Paradise is real, but it is in peril. More than mere life is at stake. Sir Raphael Fyrstsvard, shamed Knight of the Order of Pacia, longs to prove his faith both to himself and to the world. To this end, he embarks on a near hopeless quest to rescue the reborn Prophet who created the utopian afterlife, accompanied by a motley band of grumpy Nomads, mad Wizards and corrupt corsairs. Together, they explore a bottomless fissure in the desert and risk their lives – and souls – against Dwarves, mutants, Demons and the undead. The Prophet and his rescuers’ destinies are interwoven by a mystical conspiracy predating history, their strings seemingly pulled by the sinister God of the Nether, Gastar, who seeks all the souls in the here, and the hereafter, for his own. Will swords and sorcery prove enough, or will the Dark God succeed in transmuting the world, and the afterlife, into a charnel house? The year is 311 AC. Welcome to Maradoum.
2. Secrets of the Ashlands
An ancient prophecy. A magic sword on which pivots the fate of Gods and mortals alike. Hounded by the undead, the reborn elvic Prophet and his rescuers must escape the ravaged Babese Sultanate at all costs. Captured and broken, the Witchson struggles just to stay alive in the savage and tropical Goblin Isles lest his soul be eternally damned in the Nether. Prince Saul Aodhson confronts a skittering menace as old as time in the icy north of Fjelburg, in a vale lined with the bones of fallen Highlanders. Lost in the endless rainforest of Shala’Hyddin, Princess Palasia Bab will find her destiny, and other worlds, in the Ashlands. Ghost ships and Sea Serpents prowl the oceans, the First Flame is trapped, and the realm of the Fae is in danger of destruction at the hands of an army of Demons … The battle for Maradoum has begun.
3. The Man Who Sank An Island
A lost island at the bottom of the ocean. A buried crypt hiding ancient mysteries. Spirits unwilling to let their tombs be defiled. Washed up on Swash Isle, the Prophet and his rescuers strive to find a way to return to Justiqua. Will a trip to the sunken island of Dao Szeyukh appease the Comandanté of the pirate republic? Making her own way to Justiqua, Princess Palasia Bab passes through Al Kutz, where the Warlords help her come to terms with the powers of her magic Blade. Despite her abilities, she must seek divine aid if she is to cross the deadly Silent Straits. On a nefarious mission to eliminate the Gods, Nighan Witchson rampages through the Archipelago at the head of a horde of sword-wielding savages, all the while wondering how he can extricate his damned soul from its inevitable doom. At the Elfguard Fortresses in the west of Fjelburg, Prince Saul Aodhson battles his people’s ancient nemeses from the Alfa Wald, but the greatest danger comes not from without but from within, from his own brothers … One man, long thought gone, returns from the dead to unearth secrets long forgotten. Is he a hero or a villain? He is the man who sank an island.
4. Into the Madlands
‘There is an ancient being at the epicentre of the Madlands, in the eye of the storm … a being so powerful and so mad that it can warp reality itself with the power of its crazed thoughts … You must find this being for me, Nighan, and end its tortured existence.’ The Prophet and his companions make landfall in Fjelburg with the undead breathing down their necks. Their only hope is to cross the country and reach the impassable wall, Titan’s Pass. Princess Palasia Bab accompanies her new benefactor to ancient temples and forbidden forests and other realms to uncover age-old revelations that will distort her view of the world of Maradoum forever. Attempting to hold at bay the Elves from the Alfa Wald, Prince Saul Aodhson is stripped of his rank and dignity when he almost loses that which he holds most dear.
5. Lord of Demons
‘Dawn broke, and it was perhaps the bloodiest in Najuzna’s long and bloody history. The first rays of sunlight to clear the jagged wall of the Great Divide lit a scene filtered through red wrathful haze. The men and women on the walls – Highlanders and Lowlanders alike – raved and ranted as they swung, sliced and sheared at the enemies that tormented them from every angle.’ Acid rain melts undead flesh. Swords dismember. The screams of the damned rend the air. Facing the unholy hordes are Wizards, Pirates, Highlanders, an Assassin, a Thane, a Knight, a Nomad, a Skycat and an eastern Princess wielding a trapped God. Can they keep the Prophet alive long enough for him to save the afterlife? The battle for the soul of Fjelburg is nigh. Meanwhile, in the City of Giants, Nighan Witchson learns arcane secrets that may just bring about an end to the indomitable Lord of Demons once and for all …
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