Requirements: .ePUB, .PDF reader, 17.7 MB
Overview: In recent years, computer science in sport has grown extremely, mainly because more and more new data has become available. Computer Science tools in sports, whether used for opponent preparation, competition, or scientific analysis, have become indispensable across various levels of expertise nowadays. A completely new market has emerged through the utilization of these tools in the four major fields of application: clubs and associations, business, science, and the media. This market is progressively gaining importance within university research and educational activities. This textbook aims to live up to the now broad diversity of Computer Science in sport by having more than 30 authors report from their special field and concisely summarise the latest findings. The book is divided into four main sections: data sets, modelling, simulation and data analysis. In addition to background information on programming languages (R and Python) and visualisation, the textbook is framed by history and an outlook. Python is highly popular in the community of data scientists in general and sports analysts in particular because it is a open-source, dynamic, object-oriented, high-level programming language, which provides highly flexible and up-to-date functionalities due to its available modules and libraries.
Genre: Non-Fiction > Tech & Devices
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