Computer Games as Educational and Management Tools: Uses and Approaches by Maria Manuela Cruz-Cunha , Vitor Hugo Varvalho, Paula Tavares
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Overview: Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Genre: Non-Fiction > Educational > Video & Computer Games
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