Caverns and Creatures, Books 1-9 by Robert Bevan
Requirements: .M4A/.M4B reader, 3.8gb
Overview: Tim and his friends find out the hard way that you shouldn’t question the game master, and you shouldn’t make fun of his cape.
One minute, they’re drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they’re in a horse-drawn cart surrounded by soldiers pointing crossbows at them.
Genre: Audiobooks > Fiction
BOOK 1 Critical Failures
Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian’s ears have grown ridiculously long and pointy. And Cooper… well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he’s carrying a bag with a human head in it – a head that he had chopped off when they were still just playing a game.
Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn’t even know existed in their fast-food and pizza delivery world.
It’s fight, flight, or try to convince the people who are trying to kill them that they don’t really exist.
Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.
BOOK 2 Critical Failures II: Fail Harder
Finding themselves permanently stuck in this strange new world, the gang tries to make the best of it by finding the nearest tavern and getting shitfaced. The plan goes just fine until they lose Katherine and Chaz. They soon discover that they aren’t the first players Mordred has sent to this world.
BOOK 3 Critical Failures III: A Storm of S-Words
Going back home was not exactly what Tim and the C&C gang expected. Trouble continues to follow them back to Gulf Coast Mississippi. Trouble… and a gnome… and an undead midget.
BOOK 4 Critical Failures IV
The adventure continues. Tim and the C&C gang face their most difficult challenges yet. Horses die. Eyeballs are eaten. People are urinated on. A god is born.
BOOK 5 Critical Failures V
Many view "hitting rock bottom" as foundation on which to rebuild one’s life, a place from which one can only ascend.
Gamers know to search for a secret door leading down to the sewer.
BOOK 6 Critical Failures VI
In the wake of their recent loss, the Caverns & Creatures gang are left hanging. Do their choices amount to more than waiting around to die of thirst and leaping to a quicker death? Probably, or else this would have been a much shorter book.
BOOK 7 Critical Failures VII
Deeming the Whore’s Head Inn no longer safe to hide in, the gang decide to take a more proactive role in their pursuit to get back to reality, or at least to keep Mordred from doing so.
BOOK 8 Critical Failures VIII
Splitting the party is never a good idea, but sometimes that’s just the hands fate deals you.
On Nazere, the gang’s plans are cast into the wind when a stubborn foe returns to settle a score.
Back in Cardinia, Stacy has her hands full trying to help Dave while Dave does everything in his power to avoid being helped.
Tim and Cooper stagger out of the desert to find themselves in a whole new world of trouble.
As everyone explores new parts of this vast fantasy world, they encounter new friends and foes… and run into some they’ve met before.
Set sail for adventure with Galleons of Sea Men!
BOOK 9 Critical Failures IX
After being scattered across the globe, our heroes seek to reunite with each other. But the consequences of recent events continue to plague them.
Cooper enters the Fertile Desert in search of Nabi. Katherine seeks to escape the drow island and take back her ship. Julian tries to placate Akane while keeping Chaz out of trouble. Stacy, having deemed Dave a lost cause, vows revenge on the ettins who continue their destructive rampage in the Cedar Wilds. Dave, finally free of Stacy’s yoke, sets his sights on power and wealth. And Tim… What the hell is Tim up to?
Meanwhile, Mordred’s army of brainwashed Knights spread ever farther in their search for his dice.
Download Instructions:
https://www.mediafire.com/file/4hcj3jml … s.zip/file
https://www.mediafire.com/file/2c8tz95p … I.zip/file
https://www.mediafire.com/file/kbjcryau … I.mp3/file
https://www.mediafire.com/file/jt2t9kwe … V.zip/file
https://www.mediafire.com/file/d3id44n5 … V.m4b/file
https://www.mediafire.com/file/14slha5m … I.m4b/file
https://www.mediafire.com/file/9h7oewbi … I.m4b/file
https://www.mediafire.com/file/0j8cin6r … I.m4b/file
https://www.mediafire.com/file/18csiijr … X.m4b/file
https://drop.download/2xv4zrgwlief/Cave … ilures.zip
https://drop.download/0zevrgeog5rl/Cave … res_II.zip
https://drop.download/29bpa6hquvn3/Cave … es_III.mp3
https://drop.download/r9nodppjdgyk/Cave … res_IV.zip
https://drop.download/kwcu6ruinckr/Cave … ures_V.m4b
https://drop.download/rpaim9ymt31m/Cave … res_VI.m4b
https://drop.download/6zprp6wa76yt/Cave … es_VII.m4b
https://drop.download/7b6qx6plp2zp/Cave … s_VIII.m4b
https://drop.download/llvlkuokq1j5/Cave … res_IX.m4b