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Overview: In the eyes of many young people, breaking into the video games industry is the holy grail of future employment. For those who are passionate about games, making them for a living seems to be the best thing you can possibly do.
But genuinely useful advice is very hard to come by. Careers advisers will tell you that you need to be able to program, friends will suggest that digital art is the key, and universities and colleges will offer you a bewildering variety of courses with ‘video game’ or ‘computer game’ in the title, some of them clearly more technical than others.
This short (74 pages) guide aims to give an injection of reality while at the same time trying hard to encourage prospective game designers with good practical advice.Choosing courses and defining career pathways in this rapidly developing industry sometimes seems like negotiating a minefield and is often managed more by good luck than good organisation.
Genre: Non-Fiction > Tech & Devices
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