Bounty series by Markus Matthews (#1-5)
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Overview: It took a midlife crisis for Markus Matthews to realize his dream of becoming an author. After twenty-five years as an IT professional, he turned to writing fantasy fiction. He and his wife, Kathy, live in southern Ontario, Canada, with their two cats. He enjoys drinking wine, cooking, playing video games, and reading urban fantasies.
Genre: Fiction > Sci-Fi/Fantasy
1. A Bounty with Strings
With air elemental powers… …he’s powerful and for hire. Who wants him dead? If given the power of wind and lightning, one might be expected to become a superhero for the greater good. Zack wanted more and went a different route. The life of a bounty hunter suited him, and it paid better than being selfless. For six-years he worked on his own. Circumstances on the new job made that impossible. This assignment would be his hardest. It wasn’t typical that he worked with others, but he needed them. The motley crew of supernatural got into a tight spot and barely survived. Now, recovering from their wounds, Zack wondered. Was it time for a change? With his focus on recovering Zack didn’t notice there was trouble brewing. In the shadows of the underworld a powerful vampire syndicate has a score to settle. There was a new contract out and his team is in the crosshairs. Will he survive the world’s top assassins coming for them?
2. A Bounty of Evil
Bounties are great… …if you’re alive to collect them. Air elemental Zack Stevens’ bounty-hunting business is thriving. He’s taken on four new partners: an introspective Werepanther, a hyper (and distractible) vampire, an inventive Mr. Hyde-type creature, and a shadow-traveling blue alien with a penchant for Full Metal Jacket. They’ve chosen their first case: Someone—or something—is murdering humans across the vast and sparsely populated forests of northern Ontario. The pattern is random, the crime scenes are gruesome, and there is little evidence to lead the team to an answer. As they begin to unravel the mystery, they find themselves facing a foe so cunning and deadly, that they fear they’ll never be ready for it. Will Zack and his team’s first case together be their last?
3. A Personal Bounty
How far would you go for revenge? When Zack’s best friend, Police Sergeant Rob Quinn, ends up on life support and another Hamilton police officer is killed after responding to a break-in, Zack vows to bring the criminals to justice. He and his team quickly learn that these thieves are anything but common. They have high-tech armored suits, can burn through locks and safes in seconds, toss smartphones which explode, and are able to seemingly vanish into thin air. When similar crimes happen in Asia and Europe by people dressed in the same type of armor and logos, Zack realizes that this is part of something much bigger. How much is Zack willing to risk to avenge his friend?
4. Bounty Calls
Business is booming for Air Elemental Zack Stevens and his team of bounty hunters. Between rogue vampires, fae dinosaurs, creatures from Greek mythology, dark druids, and zombies, they can barely keep up. Zack soon wonders if this uptick in cases is just good fortune, or is there something more going on? Bounty Calls is a hybrid novel containing seventeen connected short stories that take place directly after A Personal Bounty (Book 3) ends.
5. The Sin City Bounty
Zack and his team have their work cut out for them. How do you catch someone who can appear as anyone? The Rose is a shapeshifting assassin that has left a trail of bodies in high-profile hits all over the globe for the last decade. The bounty on the Rose’s head is massive, and Zack and his team want to cash in. When a multi-million dollar hit contract is put on a heavily protected arms dealer in Las Vegas, it looks like the perfect bait for the Rose. Zack and his team travel to Las Vegas to shadow the arms dealer and take down the Rose in the act. Unfortunately, things quickly go south. The team has threats from all quarters to deal with. From vampire mobsters to the FBI and everything in between, it will take everything the team has just to stay alive.
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