Download Beginning C++ Game Programming, 3rd Edition by John Horton (.ePUB)+

Beginning C++ Game Programming: Learn C++ from scratch by building fun games, 3rd Edition by John Horton
Requirements: .PDF/.ePUB reader, 25 mb
Overview: Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You’ll get a fun introduction to game programming by building four fully playable games of increasing complexity. You’ll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.

The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
Genre: Non-Fiction > Tech & Devices

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What You Will Learn:
• Set up your game project in VS 2022 and explore C++ libraries such as SFML
• Build games in C++ from the ground up, including graphics, physics, and input handling
• Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
• Implement automatically spawning objects and AI to create rich and engaging experiences
• Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds
• Scale and reuse your game code with modern game programming design patterns

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Code:
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