Download Beastborne Chronicles series by James T. Callum (.MP3)(.M4B)

Beastborne Chronicles series by James T. Callum / Narrated by Eric Michael Summerer
Requirements: .MP3 | M4B player, 4,73 mb
Overview: James T. Callum is an author known for his works in GameLit, including "Mark of the Founder" and "Pyresouls Apocalypse." He has also written the "Beastborne Chronicles" series. He enjoys gaming, hiking, and is an advocate for continuous learning in writing.
Genre: Audiobooks > Fiction

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Mark of the Founder, 1 | A new Founder marked with otherworldly power. An epic quest to build a sanctum settlement. A fabled class that wields monstrous magic.

The Founders were the first marked, and they used those powers to build kingdoms, subjugate the land, and enrich themselves. They will not suffer another to join their ranks.

Lost in a world with levels, stats, and monsters, Hal fights to survive in an unforgiving land, and to escape execution from its rulers. Ingenuity and courage won’t be enough. With marked powers he doesn’t understand, he’s easy prey for all the goblins, bandits, aberrations, and foul monsters that plague the realm. He’ll need to abandon his humanity by embracing the beast within. To fight monsters, one has to risk becoming a monster…if he can survive long enough to level up.

Freedom and safety cannot be achieved alone. Only by forging bonds with fellow adventurers and monsters alike do Hal and his would-be kingdom have any chance of surviving the hazardous realm.

Exiled Lands, 2 | A journey through exiled lands to build and fight for a Sanctum’s survival, and a Beastborne that must transcend the boundaries of his monstrous abilities to rise above his primal nature, or else lose it all….

To claim his powers as Founder and secure their freedom, Hal and his cohort must fight to build a Sanctum where no other living kingdom dares to tread. The search for a Manaseed to serve as the Sanctum’s heart will take Hal and his caravan to distant, strange lands, and force them to weather vicious beasts and Manastorms alike.

To survive the trials ahead, Hal crafts weapons enchanted with rare loot and sates his appetite for monster essences…all while struggling to balance the price of his corrupting, otherworldly powers and securing a foothold in an unforgiving land.

Settlement building won’t be easy with only days to prepare for a siege they aren’t remotely ready for. Hal must challenge his limits as a Beastborne and juggle the needs of his burgeoning settlement. From constructing fortifications to maintaining morale and generating food, there isn’t a moment’s rest for Hal if he’s to be the first Founder to successfully stake a claim in the Shiverglades.

Can Hal find strength in an unlikely ally of the distant stars while managing the defenses of his settlement, or will the tidal wave of bloodthirsty monsters destroy them all?

Mist Wardens, 3 | A new home on the brink of disaster. A discovery of forbidden powers. And a savage winter fast approaching. Aldim does not suffer the weak.

The battle’s end was supposed to bring peace and establish the Bravers’ new home in the Shiverglades, but all it brought was pain and suffering. With his closest friends lost to another realm, over half of the settlement’s population injured, and missing supply chains, Hal doesn’t have a moment to rest. He may have won the battle with the Shiverglades, but he has yet to win the war.

The Beastborne has his work cut out for him if he plans to build a Sanctum that’ll last. Worse, a rival Founder plots against Hal, threatening to unleash an entity that is fated to scar the Manaseed and cull the Bravers Guild once and for all. Fortunately, there’s a lot to turn to that isn’t preordained. A Reaper-turned-friend, inventive koblins, industrious dwarves, Wyrd Strain, and Bonecrafting could defy their fate. And he isn’t the only one with newfound Class powers that might give them a fighting chance.

The Bravers Guild needs more than just survival. They need their home whole. But to do the impossible and reach across the divide between Worldshards to rescue their lost companions, the Manaseed’s Elysian powers must be stronger. Can the Bravers Guild Level Up their settlement and their Manaseed through building, fighting, and crafting to conquer the coming storm, or will they succumb to a doomed fate after all?

Crucible, 4 | Evading death is not without consequence.

To restore broken magic and powers, Hal and his Guild brave Dungeons, facing nightmares made real.

The dwarves and koblins of Brightsong seek new inventions to protect their growing settlement and its Manatree.

Afflicted by a fatal essence, Hal turns to the crucible of the stars to break his shackles and reforge himself anew.

Crafting an experimental new path is rife with dangers, but no kingdom of monsters and men is made without strife and sacrifice.

Voracious, 5 | Hal and his Beast have been sundered in two.

Done with sacrifices, Hal seeks greater monster powers and delves into the ancient magic of his world. With his wounds healing, his strength grows tremendously, opening up a new evolution of bonecrafting.

To reforge his eldritch body, Besal, Hal’s Beast, ventures into the depths of the Fathomway dungeons, chasing after the source of the land’s corruption.

The impending wrath of the Shiverglades’ tribes looms over Brightsong. Though they fight on distant battlefields, Hal and Besal must work together for a chance to save their settlement from fated destruction.

Download Instructions:
Beastborne_01_-_Mark_of_the_Founder.rar
Beastborne_02_-_Exiled_Lands.rar
Beastborne_03_-_Mist_Wardens.rar
Beastborne_04_-_Crucible.rar
Beastborne_05_-_Voracious.rar

Mirror:
Beastborne_01_-_Mark_of_the_Founder.rar
Beastborne_02_-_Exiled_Lands.rar
Beastborne_03_-_Mist_Wardens.rar
Beastborne_04_-_Crucible.rar
Beastborne_05_-_Voracious.rar.



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