Auckland Allies series by Mike Reeves-McMillan (#1-5)
Requirements: .ePUB reader, 2.1 MB
Overview: Mike Reeves-McMillan has sold short fiction to Futuristica 2; Cosmic Roots and Eldritch Shores; Daily Science Fiction; and a number of other anthologies and magazines.
For someone with an English degree, he’s spent a surprising amount of time wearing a hard hat. He’s also studied ritualmaking, hypnotherapy and health science.
He writes strange worlds that people want to live in. He himself lives in Auckland, New Zealand – the setting of his Auckland Allies contemporary urban fantasy series – and also in his head, where the weather is better and there are a lot more wizards.
Genre: Fiction > Sci-Fi/Fantasy
Auckland Allies
As bit players in the world of magic, Tara, Sparx, and their clairvoyant acquaintance Steampunk Sally are careful to stay clear of New Zealand’s supernatural politics. So after Sally uses her powers to win a little money at blackjack, it’s a nasty surprise when hired goons come after them.
Hitting the streets, they try to find out who these Blokes in Black work for, why such a dangerous and powerful figure has his sights set on three magical nobodies–and how to protect themselves.
They discover a plot to use Auckland’s volcanoes in a massive demon-summoning ritual, which nobody else is equipped to stop. The question is: are they?
Auckland Allies 2: Ghost Bridge
The Auckland Allies discover a mysterious threat in the city’s oldest cemetery, and their first attempt to intervene leaves one of them in hospital – the same hospital the necromancer calling himself "Mr. Smith" is about to attack with four thousand angry Victorian ghosts.
Hundreds of the city’s most vulnerable people are in danger. Will a magical manuscript by Sir Isaac Newton provide the knowledge they need to take Smith down? Or can Steampunk Sally use her deep connection with Auckland to defend its citizens?
Auckland Allies 3: Unsafe Harbour
Nazi sorcerers are plotting to steal the body of a tech billionaire, and the Allies must stop them, while outnumbered and, literally, outgunned.
Damaged by earlier encounters, but more determined than ever, they must draw on the spirit of the city itself – and their growing mastery of the magic in Sir Isaac Newton’s lost manuscript – to defend Auckland and each other. But how bulletproof is Tara’s new super suit, exactly? And can Sparx get a warning to the billionaire in time?
Auckland Allies 4: Wolf Park
Technomagical ninjas versus Nazi werewolves in a desperate struggle for the soul of the city.
Three times now, the Auckland Allies have barely managed to turn their modest magical powers and their hometown advantage into victory against the body-snatching sorcerers of the Ennead. But now their opponents have sent a Wolfmeister, who’s converting innocent citizens into ravening beasts.
With their leader injured and losing his grip, and their personal struggles threatening to drive them apart, can the team manage one more win against their most challenging foe so far?
Auckland Allies 5: Memorial Museum
How far will the Allies go to defend their city?
It’s only a matter of time until the increasingly unhinged Ennead launch another attack. The Auckland Allies want to empower their associates to resist it, but that desire puts them into direct conflict with the misdirected zeal of the Guardians.
A magic-infused Napoleonic sword may hold the key to harnessing the power of the city against their enemies… but only if they can get around the curse laid on it, and find a way to use its sinister power for good.
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