Alliance of the Quad series by Dennis L. Morrow (#1-4)
Requirements: .ePUB Reader, 7.1 MB
Overview: Dennis Morrow is a Vice President of Marketing and Sales at an industrial automation company. He lives in Apex, North Carolina with Linda, his wife of thirty two years. He has five children and thirteen grandchildren. His first novel, Alliance of the Quad: The New Alliance was originally written as a screen play. After several Hollywood production companies suggested the book needed to be written before they would consider the screen play he wrote this book. The book has just been completed. He is currently writing the sequel, Alliance of the Quad: Curse of the Cubericon. He is an accomplished public speaker and has travelled extensively around the world for years. He intends to retire from his current profession in the business world and begin a new career as a writer. He will be spending all of his time writing and travelling.
Genre: Fantasy
1. The New Alliance
Alliance of the Quad: The New Alliance is a novel about four fifteen-year-olds, three boys and one girl, who learn that their destiny lies with a 1,200-year-old Alliance. Their fathers have been serving as the current Alliance for the last twenty years. Now Jesse, Steve, Matt, and Jeremy must follow in their fathers’ footsteps to battle Torron, Queen of the Underworld.
Torron has discovered a new weapon which she believes will allow her to defeat the Alliance, break into the mortal world, and usher in a new dark age. Although they fear for their children, the four fathers pass on the powers of the old Alliance with pride and cautious optimism. The full responsibility for defeating Torron will now be transferred to the New Alliance—an Alliance not yet trained to handle this awesome responsibility. On Saturday, when the moon is full, they will inherit superpowers from their fathers and be required to battle Torron and her evil army.
To ready themselves for the ultimate battle, the New Alliance must travel back in time to be trained in battle and retrieve the four Symbols of the Quad. When recovered, these magical Symbols will strengthen their powers so they can defeat the evil queen. In their quest for the first Symbol, they encounter extreme challenges, including dragons, firebirds, warriors rising from the dead, and other terrifying creatures from the Underworld. The teenagers learn about their magical powers, experimenting and learning as they search for the first Symbol. One member of the Alliance refuses to join them on any more trips back in time, a decision that could have catastrophic consequences for the future of mankind.
2. Curse of the Cubecricon
Steve needs to decide if he will stay with the Alliance and continue to go back in time three more times or not. His decision could have grave consequences. During their second trek into the past the Alliance finds themselves in the fourteenth century Underworld. They quickly learn that finding the second Symbol will be very difficult. The adventure puts them in contact with several clans in the Underworld. Strangely, they find good creatures in the underworld, creatures that have been dominated by Torron the evil Queen of the Underworld. There is no shortage of evil there as well.
Torron recognizes early on that the Alliance is in the Underworld. This alerts her to the fact that the second Symbol must also be there. She unleashes all of her evil priests, Dragons, firebirds and monsters in her quest to defeat the Alliance and capture the second Symbol. If she can defeat them now the mortal world would be hers to capture and dominate. Her quest is hampered by some of the clans in the Underworld that do not want to cooperate with her.
Because of the Alliance’s entry into the Underworld, two wars break out against Torron on different fronts. First, Mezmorel, a rival Underworld king, had been separated from Torron by a magic barrier. When the Alliance entered the Underworld he saw that the barrier had weakened. Believing the barrier was about to crumble he prepared for all out war with Torron. Second, in her quest to find and defeat the Alliance, Torron broke a truce with the Imphogs which started a war between them and the queen.
The Alliance must distinguish between the good creatures they need to trust and the evil ones they cannot trust. Strong alliances are created that will help them not only on this trek but on future treks.
3. Secret of Four Peaks Island
The Alliance find themselves on the uncharted island of Four Peaks Island in 1650 A.D. The cutthroat pirates on the island and ferocious beasts in the jungle, make this a very dangerous place. As if the tension between Jeremy and Steve weren’t already strained, it gets worse when they both fall in love with Kate, a beautiful young pirate on the island.
The Alliance works their way across the dangerous island and in the process, picks up a new friend. A mole-like creature named, Teneriffe. The Alliance learns some new magic and enhances the skills they already have.
4. Demons of Diamond Ridge
The Alliance needs to find the fourth and last Symbol to have all of their powers enhanced. The fathers sent the fourth Symbol to the middle of Africa in the year 1865. When they arrive, they are surprised to find Torron’s army is already there. Has she found the fourth Symbol? If not, she likely has a head start on finding it. The race to find the Symbol is in high speed the minute they arrive in Carnot, a village in central Africa.
Torron vows to end the battle with the Alliance right there in Africa and begin taking over the world from there in the year 1865. If she is successful, all of the advances in technology in the nineteenth and twentieth centuries will never be produced. No cars, no airplanes, no television, no internet…no Google!
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