Agile Game Development: Build, Play, Repeat (Addison-Wesley Signature Series), 2nd Edition by Clinton Keith
Requirements: .PDF reader, 61 MB
Overview: The definitive guide to more effective and personally fulfilling game development with Agile Methods―now revamped to reflect ten more years of experience and improvements
Game development is in crisis―facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development.
Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
Genre: Non-Fiction > Tech & Devices
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