Download Agents of the Planetary Republic series by Jaxon Reed (.ePUB)

Agents of the Planetary Republic series by Jaxon Reed (#1-10)
Requirements: .ePUB reader, 2.6 MB
Overview: Jaxon Reed is a speculative fiction author and two-time winner of Amazon’s Kindle Scout program. Jaxon is an Aggie, living in Texas on a ranch with his wife and boys, several cats, and one pound dog.
Genre: Fiction > Sci-Fi/Fantasy

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1. Detective Wilcox
“Look at it this way, Sarge . . . Three ex-Marines are worth about ten regular agents.”

The war is over. For ex-Marine Sergeant Gina Wilcox, that means using her powers outside the military for a change. Wilcox is an electronic telepath, and when Naval Investigations is dissolved she’s recruited into AOJ, the Republic’s top civilian law enforcement agency. AOJ has a reputation for being corrupt to the core. And to make matters worse, crime spikes out of control right before election season. Wilcox does her part, rounding up terrorists and assassins. But the criminal underworld reaches far deeper than anyone realizes. Something darker and much more sinister is lurking . . . just beyond her enhanced powers of perception.

2. Storm Warning
“Time travel’s awesome, Sarge. You ought to try it before they shut things down.”

Spies and assassins are much more active in the Republic now that the war is over. One operative holds information extremely valuable to League terrorists. And a secret project by Republican Shipworks, the giant battleship conglomerate, holds a way to change the past to affect the future . . . Gina Wilcox leads a crack team of former Space Marines in their new role inside civilian law enforcement.

3. Triskelion Conspiracy
“It’s turned into a cold war, Sarge. When they assassinate our politicians, diplomatic relations tend to grow frosty.”

Triskelion is active. The Chancellor is murdered. Scores of deep undercover operatives have mobilized to take down politicians, judges, and law enforcement personnel. Former Marine Sergeant Gina Wilcox leads an elite team that fights back, bringing swift justice to the SSI agents arrayed against the Republic. But the deadliest assassin of them all has just arrived by interplanetary transport. And things are about to get much, much worse . . .

4. Operation Counterforce
“If you hadn’t said anything, Sarge, I’d never have known she ain’t the real thing.”

Commander Hamilton Wolf leads Operation Counterforce, a group of ex-Marines on a mission to mete out some black-ops justice against the League. Back home, a rogue engineer at Verberger, the droid manufacturing conglomerate, has designed a super suit that lets him run roughshod over law enforcement. When the local crime syndicate gives him a weapon to match, Assistant Director Wilcox and her group of agents struggle to contain him, and find out why he’s robbing banks.

5. Clarion Protocol
The stolen droid from Verberger has awakened, and former space marine Gina Wilcox suddenly finds herself babysitting a childlike young woman who has no idea she’s not human. Why, then, does the corporation want her back so badly? In darkest space, the Captain of a giant zodiac vessel dies and throws the ship into default mode just as his crew mutinies. An SOS reaches Counterforce One where Commander Hamilton Wolf leads his team with some newcomers on a rescue mission.

6. Miriam’s Dilemma
“I’m going to make a theory, Sarge. I think our bot has left the planet.”

League forces in Octavia move against ex-Marine Gina Wilcox, trying to grab a very special droid. Powerful special forces combine their strength with vicious street gangs, ready to take her on. Tetrarch Chu deals with betrayal on Euripides, and turns to the Nomadi for help. A lone assassin heads into the wilderness to hunt her down. Now, both a Tetrarch and a bot are in trouble, but only one will find favor with the powers that be . . .

7. Counterforce Two
“Our bot’s the new Tetrarch over there, Sarge. Them Leaguers are being led by a droid now.”

League warships flee Petra Roe with a stolen bot, but the Counterforce leaders are caught on the planet’s surface. Commander Wolf stays behind so Lockhart can lead the remainder in pursuit. Now Lt. Halverson is on her first solo op, trying to rescue Wolf. And the others combine forces to be led by Commander Lockhart. Can they successfully infiltrate Euripides and find out what happened to Miriam?

8. Diplomat’s Peril
“Dang, Sarge. When diplomatic immunity is ignored, it turns into the Wild West out there.”

The Counterforce teams are reunited, but SSI-Euripides sends in a hit man to take out Shotwell and Pico inside the Republican embassy. Meanwhile, Gina Wilcox helps strike the local seat of government in an attempt to rescue and repatriate Miriam, while the bot’s original abductor tries to smuggle herself down to the planet’s surface. But hiding among the Nomadi out in Great Plains, the deposed Tetrarch Chu is poised to disrupt everyone’s plans.

9. Choose Revenge
“Dang, Sarge. In a way, it sounds like they swapped out one bot for another.”

Former SSI agent Remington Rennison leads a small-scale insurrection on Euripides while the Counterforce teams and ex space marine Gina Wilcox continue trying to retrieve Miriam. Obstacles remain to completing their objective, the largest of which is the League Navy in orbit. But insurmountable odds are something the Ultima Mule Company is used to facing, and they’re here to lend a hand . . .

10. Director Wilcox
“Congrats for making Director, Sarge. And thanks for bringing us with you.”

A lethal illicit drug hits the streets of Octavia, and one of Gina Wilcox’s first assignments as Director of AOJ is rooting out those responsible. But the gang’s leader is an old SSI plant, intent on causing as much death and destruction as possible. Meanwhile on Clarion, Miriam moves ever closer to uncovering the truth about her origins, leading to a potentially disastrous showdown with Thrall . . .

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