Requirements: .ePUB reader, 2.6 Mb
Overview: Five friends embark on a cross-country train journey in America, unaware they are on the cusp of the COVID pandemic. Their voyage is marked by a captivating word game, where each draws a card corresponding to a letter and shares an experience inspired by an undisclosed word. The game, simple in its premise, becomes a gateway to unexpected memories and stories, evolving in real-time. As each friend takes their turn, readers are invited to guess the hidden word, immersing themselves in the narrative as if seated among the group.
This engaging game sets the stage for a tapestry of associations and reminiscences, pushing the boundaries of what can be spoken. The novel follows each character over three years, capturing their unique circumstances and experiences during the pandemic across various locales and moments. Readers get a new perspective through their lived challenges, joys, and dreams.
As the friends reunite for a second journey on a different route post-pandemic, the profound impacts of both the global event and the word game itself come to light. The narrative, divided into three parts, offers a looping portrayal of time: before, during, and after the pandemic.
Rich with atmospheric and lyrical passages, this novel invites its readers to delve into the intricate world of language, exploring the mysterious and transformative power of words.
Genre: Fiction > Sci-Fi/Fantasy
Download Instructions:
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