The Adventures of the Trinity and the One series by Sarah Sunday (#1 – 3)
Requirements: ePUB Reader, 992 kb
Overview: Sarah Sunday is a passionate world-builder. Creating epic science fiction fantasy worlds and writing about them is her core hobby that has been with her for nearly a decade.
When she is not writing or obsessively writing about her story-world’s background, she watches obscure movies on Netflix, reads non-fiction books, and builds with LEGOs.
Genre: Science Fiction
#1 How to Stop Wildfire: Humans, although they believe otherwise, are not alone in the universe. There are thirty other races in the universe aligned as the entity known as the Empire. In the Empire, all are immortal; their lifespans are potentially infinite. With magic and the extreme technological advancement of the Empire, nothing is impossible.
King Fla’neiel, of the race of Flana, a member of the Empire, knows better than anyone what can possibly happen in this great Empire. He is the last of his race after a dangerous weapon brought calamity to Flana. For thousands of years he has been searching for this weapon so he can destroy it and avenge his race. Then the weapon suddenly resurfaces on Earth and King Fla’neiel is propelled into action.
But he is not the only one searching for this ancient weapon; there are other forces that are interested in claiming it. Formidable forces such as dogmatic guilds, a deranged robot, and the infamous and ridiculous intergalactic outlaw, the self-proclaimed Evil King Cyclone that care not for the end of Flana and its survivor.
King Fla’neiel’s quest has become far more complicated than expected and it has only just begun.
#2 Harmonic Waves: A universe-wide conspiracy looms on the horizon, and the newly formed Trinity and the One are appointed to stop it.
While the Trinity and the One are introducing themselves to the Empire, they are interrupted by the news of a bombing on Jalon. To demonstrate their worth to themselves and to the Empire, the Trinity and the One are sent to the unravel the mystery of the attack and stop whoever is responsible.
The Trinity and the One are a group of supposedly divinely ordained heroes. They are King Fla’neiel, the last of Flana, Spellbinder, the universe’s only robot to be able to use magic, Cyclone, the questionably insane Jalon who is the so-called Apprentice of the Grim Reaper, and Farrco, a robot that has only recently gained self-awareness.
Although they have nothing but the thin thread of fate tying them together, Fla’neiel, Spellbinder, Cyclone, and Farrco each have their own reasons for dedicating themselves to the idea of the Trinity and the One.
#3 Threads that Bind the Tempest: The Trinity and the One’s latest adventure threatens to unravel both themselves and the universe.
In the months following the Trinity and the One’s success in preventing the Demon Chief Sargon from invading Tyra Kolaq’blegae, Cyclone, King, Spellbinder, and Farrco have been waiting for their next quest. It finally comes to them from a pair of researchers who believe that the laws of reality are being modified. Setting out to discover the truth of this hypothesis, the group endeavors to untangle the web of mysteries surrounding it.
The Trinity and the One journey across time and space to find the source of the manipulation of reality and stop it from altering the universe further. The quest takes them into the end of their previous incarnations, the former Trinity, and forces them to confront their own identities as the new Trinity and the One. Terror and madness lurk on their path as the impossible becomes reality.
The tempest at the center of it all awaits whatever is left of the Trinity and the One.
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