A Tale of Eron series by Tom Deitz (Books #1,2,4)
Requirements: .ePUB reader, 5 mb
Overview: Tom Deitz grew up in Young Harris, Georgia, a tiny college town in the north Georgia mountains that—by heritage or landscape—have inspired the setting for the majority of his novels. He holds BA and MA degrees in English from the University of Georgia, where he also worked as a library assistant in the Hargrett Rare Books and Manuscript Library until quitting in 1988 to become a full-time writer. His interest in medieval literature, castles, and Celtic art led him to co-found the Athens, Georgia, chapter of the Society for Creative Anachronism, of which he is still a member. A fair-to-middlin’ artist, Tom is also a frustrated architect and an automobile enthusiast (he has two non-running ’62 Lincolns, every Road & Track since 1959 but two, and over 900 unbuilt model cars). He also hunts every now and then, dabbles in theater at the local junior college, and plays toli (a Southeastern Indian game related to lacrosse) when his pain threshold is especially high.
After twenty-five years in Athens, he has recently moved back to his hometown, the wisdom of which move remains to be seen.
Genre: Fiction > Sci-Fi/Fantasy
1. Bloodwinter
An epic new fantasy of passion, power, and enchantment–
From a master of contemporary fantasy comes an unforgettable tale of heroes, heroines, and rogues whose two rival nations are scarred by suspicion, shadowed by war, and summoned to destiny by a magic that is both gift and curse.
In the icy northern realm of Eron, three young artisans bound by an unspeakable act of violence arrive at an isolated gem mine on a special commission for their king. They are the arrogant but talented Eddyn; Avall, his archrival; and beautiful Strynn, newly wed to Avall, but carrying Eddyn’s child.
Meanwhile, to the south, amid Ixti’s scorpion-riddled sands and sensuous cities, a horrible accident has forced Prince Kraxxi into exile with blood on his hands and a price on his head.
The four will be drawn together–and torn apart–by a magnificent find: a gem with magical properties beyond anyone’s imagining or control. It is a struggle in which hidden forces pursue a frighteningly sinister agenda. For whoever possesses the gem holds the future of the world…and the power to destroy it.
2. Springwar
As the realm of Eron sits frozen in the grip of winter, two men struggle through the snow-clogged Wild toward the citadel of their king: the arrogant goldsmith Eddyn, haunted by his past crimes, and his bitter rival, Avall, anxious to increase the power of his clan. Each man brings news of a magical gem discovered in the northern mines.
Meanwhile, Avall’s twin sister, Merryn, and her lover, exiled prince Kraxxi, have been captured by Kraxxi’s outraged father. As Ixti’s king readies his first assault in a devastating war against an unsuspecting Eron, he will force Merryn and Kraxxi to terrible betrayals that will bring Eron’s fall ever nearer. As the armies of Ixti crash across the border, Avall and Eddyn must seek their destinies. For each knows the power of the magical gem and can use it for unbelievable good-or unimaginable evil.
4. Warautumn
The conclusion to Deitz’s fantasy saga. High King Avall is captured by fanatical priests called the Ninth Face, who fan the flames of civil war and attempt to assassinate the remaining Clan and Craft Chiefs. But Avall escapes, aided by the blind harpist Kylin. As royal armies prepare for siege, Avall and his comrades must retrieve the Lightning Sword–now lost by Avall’s sister, Merryn.
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Book 3: https://forum.mobilism.org/viewtopic.php?f=1293&t=1693567&hilit=Tom+Deitz+Summerblood