3 Novels by Kris Schnee
Requirements: ePUB Reader, 280 KB | 1.0 MB
Overview: Kris Schnee has wandered the tunnels beneath MIT as a student there, helped train the world’s most over-educated parrots, studied hacking, dabbled in AI, and turned away from practicing law to work in computer science in Florida. He writes science fiction and fantasy.
Genre: Sci-fi/Fantasy | LitRPG
Crafter’s Passion (A Thousand Tales Novel)
Stan can’t afford to have his brain removed. The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game’s ruling AI, Ludo, helps him find the hope and inspiration missing from his real life.
When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom.
Liberation Game (A Thousand Tales Novel)
Revolution On the Edge of Reality.
Robin runs a plantation in war-torn Central America. Lumina is an AI created inside the video game "Thousand Tales". When corruption and violence threaten Robin’s town, he teams up with Lumina and the digital goddess who created her to start building a new country.
Lumina’s idyllic virtual world might become a force for immortality and freedom, but only if Robin helps build a whole society around it… and if they both risk their lives to make that happen.
Fateweaver’s Quest
Construction starship Silver Hart has been captured. Miles wakes up in contact with aliens who’ve kidnapped his crew, read their computer files, and stolen his friend’s lucky dice. Now he’s forced into an alien edition of Fate, a game in which die rolls and luck-bending rules override physics. He’s offered unique magic, a word of divine might… but the gamemasters decide that the word should be "Cloth."
With this dubious blessing, Miles sets out to find his crewmates and pry answers from Hart’s captors, before they decide humans have ceased to amuse them.
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