Download 14 books by Diana Wynne Jones (.ePUB)(.MOBI)

14 books by Diana Wynne Jones
Requirements: ePUB/MOBI Reader,
Overview: Diana Wynne Jones was the author of more than thirty critically acclaimed fantasy stories, including the Chrestomanci series and the novels Howl’s Moving Castle and Dark Lord of Derkholm.
Genre: Fiction> Children/Young, Adult Fantasy

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The Tough Guide to Fantasyland
Imagine that all fantasy novels—the ones featuring dragons, knights, wizards, and magic—are set in the same place. That place is called Fantasyland. The Tough Guide to Fantasyland is your travel guide, a handbook to everything you might find: Evil, the Dark Lord, Stew, Boots (but not Socks), and what passes for Economics and Ecology. Both a hilarious send-up of the cliches of the genre and an indispensable guide for writers, The Tough Guide to Fantasyland has been nearly impossible to find for years. Now this cult classic is back, and readers can experience Diana Wynne Jones at her very best: incisive, funny, and wildly imaginative. This is the definitive edition of The Tough Guide, featuring a new map, an entirely new design, and additional material written for it by Diana Wynne Jones. World Fantasy Award Finalist

A Sudden Wild Magic
Our world has long been protected by "The Ring" – a benevolent secret society of witches and conjurers dedicated to the continuance and well-being of humankind. Now, in the face of impending climatic disaster, the Ring has uncovered a conspiracy potentially more destructive than any it has ever had to contend with. For eons, the mages of a neighboring universe have been looting the Earth of ideas, innovations and technologies – all the while manipulating events and creating devastating catastrophes for their own edification. And unless the brazen piracy is halted, our planet is certainly doomed. Aboard a modified city omnibus, a raiding party of adepts is dispatched to Arth, the stronghold of the interfering Pentarchy – a world ruled by magic, ritual and unbending tradition. And while the Inner Ring on Earth battles spies, traitors and the terrifying sendings of an evil, would-be queen, a motley group of commandoes launches a cynical attack on the virtue of the great citadel of Arth – determined to conquer the mighty fortress through internal dissension, psychological sabotage and kamikaze sex. But ultimately the destiny of two separate universes is in the hands of a trio of unlikely champions: a dotty old Earth woman, caretaker to many cats and a bizarre, simianlike familiar…a rebellious heir to the Pentarchy, whose birthright enables him to perform astonishing feats…and Zillah, a beautiful but troubled young mother who unknowingly possesses the wildest, strangest, and most powerful magic of all. A Sudden Wild Magic is a breathtakingly original, consistently delightful blend of fantasy and SF – a surprising, funny and warmly human adventure of wars, worlds and otherworlds that signals the dazzling emergence of a major new talent in the literary field of the fantastic.

A Tale of Time City
Time City – built far in the future on a patch of space outside time – holds the formidable task of overseeing history, yet it’s starting to decay, crumble …. What does that say for the future of the world … for the past … for the present? Two Time City boys, determined to save it all, think they have the answer in Vivian Smith, a young Twenty Century girl whom they pluck from a British train station at the start of World War II. But not only have they broken every rule in the book by traveling back in time – they have the wrong person! Unable to return safely, Vivian’s only choice is to help the boys restore Time City or risk being stuck outside time forever…

Black Maria
When Mig and Chris go to stay with Great Aunt Maria in the claustrophobic town of Cranberry-on-Sea, Chris falls so foul of his great aunt that he’s turned into a wolf, and Mig has unexpected help in her dramatic bid to save him. The author’s other books include "Archer’s Goon".

Dogsbody
The Dog Star, Sirius, is tried – and found guilty – by his heavenly peers for a murder he did not commit. His sentence: to live on the planet Earth until he can carry out a seemingly impossible mission – the recovery of a deadly weapon known as the Zoi. The first lesson Sirius learns in his lowly earthly form is that humans have all the power. The second is that even though his young mistress loves him, she can’t protect either of them. The third – and worst – is that someone out there will do anything to keep Sirius from finding the Zoi. Even if it means destroying Earth itself. This funny, heartbreaking, stunning book features an introduction by Neil Gaiman, an avid fan of Diana Wynne Jones.

Fire and Hemlock
Polly has two sets of memories…
One is normal: school, home, friends. The other, stranger memories begin nine years ago, when she was ten and gate-crashed an odd funeral in the mansion near her grandmother’s house. Polly’s just beginning to recall the sometimes marvelous, sometimes frightening adventures she embarked on with Tom Lynn after that. And then she did something terrible, and everything changed.
But what did she do? Why can’t she remember? Polly must uncover the secret, or her true love — and perhaps Polly herself — will be lost.
With an introduction by Garth Nix, and the text of "The Heroic Ideal—A Personal Odyssey," a speech by Diana Wynne Jones.

Hexwood
"All I did was ask you for a role-playing game. You never warned me I’d be pitched into it for real! And I asked you for Hobbits on a grail quest, and not one Hobbit have I seen!"
Hexwood Farm is a bit like human memory; it doesn’t reveal its secrets in chronological order. Consequently, whenever Ann enters Hexwood, she cannot guarantee on always ending up in the same place or even the same time.
When Controller Borasus receives a strange letter from Earth he is both curious and alarmed. Someone has activated an ancient machine and is using it for most trivial purposes. Surely no one would dare to tamper with Reigner seals in this way? Yet the effects of such interference resonate throughout the universe, so he decides to go to Hexwood Farm to investigate…
On Hexwood Estate, Ann watches the mysterious comings and goings with interest. She knows something deadly is going on – or is Hexwood simply altering her too?

Stopping for a Spell
There have never been visitors like the ones in these three spellbinding stories.
In "Chair Person" it is Auntie Christa who turns up with an old conjurer’s kit. Something from it gets spilled on an armchair, and the result is Chair Person. Chair Person is not very good at being a person, but he certainly makes his presence felt.
When "The Four Grannies" come to take care of Emily and Erg, Erg wants to get rid of them so he can get on with inventing his Invention. Emily, who seems to have turned into a teddy bear, is no help, and four grannies are not easy for one boy to handle.
In "Who Got Rid of Angus Flint?" the gentleman of the title is an awful college friend of Dad’s who comes for a visit and wants to stay for good. He has a habit of picking the children up by the hair. Everybody wants Angus Flint to go, but he won’t leave. Only with help from an unexpected source do the children finally get rid of him.
Diana Wynne Jones again weaves her own brand of magic in these three ingenious, witty stories.

The Game
Hayley’s parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict and never lets her meet any children her own age. When Hayley does something wrong—she is not quite sure what—they pack her off to her aunts in Ireland. To Hayley’s shock, her family is much bigger than she thought; to her delight, the children all play what they call “the game,” where they visit a place called “the mythosphere.” And while she plays the game, Hayley learns more about her own place in the world than she had ever expected. This original novella by Diana Wynne Jones is sharply funny, fast-paced, and surprising until its very end—like all of this acclaimed author’s work.

The Ogre Downstairs
Chemical Warfare?
Casper, Johnny, and Gwinny are sure they’ll never be happy again when their mother marries Jack, who is as mean as an ogre. To make matters worse, two obnoxious stepbrothers, Malcolm and Douglas, move in as well. No one — except the parents — seems happy. But when Jack gives a chemistry set to each group of kids, bigger problems take over. These are, it turns out, not your average chemicals. In one hilarious experiment after another, the kids discover they can fly, switch bodies with one another, and even disappear. If only they could figure out how to undo all of this! Are one combustible stepfamily and two explosive chemistry sets a formula for disaster?

Unexpected Magic: Collected Stories
What if your strangest dreams and wildest imaginings turned out to be . . . well . . . true?
In this riveting collection, master storyteller Diana Wynne Jones presents wildly unpredictable tales in which even the most routine lives are visited by extraordinary events:
A writer’s character infiltrates her computer and makes her an accomplice in his cyber revolt
A sick girl’s drawings come to life — with a vengeance
A vet’s dream about a wounded werewolf is interrupted by a startling phone call
A cat tells how the kindhearted wizard she owns is suddenly called upon to defeat a horrific Beast
These fifteen stories and one novella — including three works never before published in the United States — will tickle and enchant, startle and surprise.

Archer’s Goon
The trouble started when Howard Sykes came home from school and found the "goon" sitting in the kitchen. He said he’d been sent by Archer. But who was Archer? It had to do with the 2,000 words that Howard’s author father had failed to deliver. It soon became clear not only that Archer wanted those words, but that his wizard siblings, Hathaway, Dillian, Shine, Torquil, Erskine, and Venturus, would also go to any lengths to get them.
Although each wizard ruled a section of the town, he or she was a prisoner in it. Each suspected that one of them held the secret behind the words, and that secret was the key to their freedom. Which one of them was it? The Sykes family become pawns in the wizards’ fight to win their freedom, wrest control from one another, and fan out to rule the world.
Diana Wynne Jones skillfully guides the reader through a riveting, twisty plot, with satisfying surprises at every amazing turn. An exciting science fiction adventure where, happily, nothing is what it first seems to be.

Wild Robert
Heather’s parents are the caretakers of the stately home Castlemaine, and Heather would love living there — if it weren’t for the tourists. Every summer they invade Castlemaine, and one day they even trample into all of her secret quiet spots. The only one left is a peculiar little mound that the villagers say is the grave of Wild Robert, a legendary magician who lived 350 years ago. When Heather cries out for Wild Robert to use his magical powers on the tourists, she never expects a handsome young man to appear right in front of her. She never expects all the mischief he causes, either Will Castlemaine ever be the same once Wild Robert has returned? This novel for young readers is full of Diana Wynne Jones’s signature humor, inventiveness, and charm.

Witch’s Business
They’re in the "revenge" business Jess and Frank’s father has stopped their allowances for four whole months That means that Jess can’t go anywhere or do anything with her friends. Worse yet, Frank owes money to Buster Knell, the bully. How can Jess and Frank earn some cash — fast?
By starting a business, Own Back, Ltd. It specializes in revenge, which every kid needs to seek at some time, they figure. Most don’t have the courage themselves. But Jess and Frank do — for a price
Lots of clients show up. But Jess and Frank soon discover that the revenge business can be pretty complicated, especially when it turns out that there’s another one in town — owned by Biddy Iremonger, the fiercely competitive local witch

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