13th Paladin (#4-9) by Torsten Weitze / Narrated by Gildart Jackson
Requirements: .MP3 player, 3,13 Gb
Overview: I was born in Krefeld, Germany in 1976 and still live there under the caring eyes of my wife and two Norwegian Forest cats. Originally a publishing salesman, I couldn’t resist the lure of writing, and after over a dozen years of playing the gamemaster in pen-and-paper groups, not to mention reading hundreds of fantasy novels, I decided to finally try to write a story myself that I thought might be worth telling. And so my novel Ahren was published in Germany, the first in the best-selling series The 13th Paladin. When I am not creating new worlds and stories, I like to relax by playing pen-and-paper and story rich video games, reading or binging on TV series. I also practise Jiu Jitsu and the art of handling ancient Japanese weapons like the Katana or the Bo Staff.
Genre: Audiobooks > Fiction / Science Fiction & Fantasy
The Sleeping Mother, #4
The siege of the Brazen City has been lifted and the Paladin Bergen remains free. Following their victory, Ahren and his companions continue on their travels, this time to the Southern Jungles in search of information regarding the whereabouts of the female Paladin, Sunju.
The journey is long and dangerous. Not only must they traverse the Nameless Desert and the untamed primeval forest, but hired assassins are hot on their heels along the Spear Path. And to top it all, the consequences of Jelninolan’s extended absence from Evergreen could be fatal to her….
The Isles of the Cutlass Sea, #5
Ahren can hardly believe his luck. His apprenticeship finally comes to an end, and Khara’s interest in him is growing by the minute. He and his companions leave the Southern Jungles and sail westward, this time in search of two Paladins, who are apparently living a peaceful existence on one of the Isles of the Cutlass Sea.
Yet their quest proves full of difficulties, for a war among the pirates has transformed the Cutlass Sea into a bubbling cauldron, hiding its own tragic drama. While Ahren and his friends do their utmost to win over the two Paladins in their attempts to defeat HIM, WHO FORCES, the High Fang, SVEN, is nearing the consummation of his fiendish plan.
The Battle for Hjalgar, #6
Things are coming to a head for Ahren and his companions. It is true that they have won the Paladins Fisker and Aluna over to their cause in the campaign against the Adversary, but the Pall Pillar is going through an ominous change.
Not realizing that the High Fang Sven has brought his master a gruesome sacrifice, the companions gather quickly in King’s Island, where they join the first conclave to be held in centuries. Yet, on their arrival they are confronted with dreadful news: unknown Dark Ones have overrun the tiny country of Hjalgar, whose inhabitants are now in mortal danger. Ahren is now facing his most difficult task, for the Dark Days have returned to Jorath with a vengeance.
The Eternal Empire, #7
Time is running out for Ahren as he and Khara leave their companions under cover of darkness and make their way to the Eternal Empire. The Pall Cloud is spreading relentlessly, yet the full complement of 13 Paladins have still not gathered together. But the couple are finding it impossible to find a way through to the notoriously draconian and reclusive empress, and all their attempts to enlist her support in the war against the Adversary seem doomed to failure once Ahren falls into the clutches of Quin-Wa’s Peace Sentinels. While his friends seek a way of evading the empress’s charm net in their efforts to help, Ahren and Khara find themselves battling to stay alive.
Father of the Mountain, #8
The Thirteenth Paladin and his companions are finally reunited with each other and have found a worthy ally in the Eternal Empress—another Paladin who will take part in the war against the Adversary. But the effects of Ahren’s journey through the empire have left their mark on him. And so, they all set off to Thousand Halls, the original home of the dwarfs, in the hope of finding the mysterious Father of the Mountain who will surely help Ahren in his recovery.
If all goes to plan, the nations of Jorath will at last unite and build an alliance against the ever-growing Pall Cloud. Yet Ahren and his companions have underestimated the enemy, for the Dark god has long since prepared a trap, which is only waiting to snap shut on the unsuspecting travelers . . .
The Forest of Ire, #9
Success at last! Ahren and his companions have revived the alliance of the Jorathian peoples. But there is little time for celebration, for while the defensive ring around the Pall Cloud is being strengthened with Dwarfish assistance, Ahren and his friends are already on their way to answer the Wrath Elves’ cry for help in the Forest of Ire, from within whose depths mysterious dangers are threatening to destroy the Elven forest and all life forms within it. Time is running out, and not only is the Pall Cloud spreading its noxious vapors over an ever-larger area, but the stricken Forest of Ire must be saved at all costs.
If the forest falls, then the defensive ring will fall too, obliterating any hope of victory against Him, Who Forces.
Download Instructions:
13th_Paladin_04_-_The_Sleeping_Mother.rar
13th_Paladin_05_-_The_Isles_of_the_Cutlass_Sea.rar
13th_Paladin_06_-_The_Battle_for_Hjalgar.rar
13th_Paladin_07_-_The_Eternal_Empire.rar
13th_Paladin_08_-_Father_of_the_Mountain.rar
13th_Paladin_09_-_The_Forest_of_Ire.rar
Mirror:
13th Paladin 04 – The Sleeping Mother.rar
13th Paladin 05 – The Isles of the Cutlass Sea.rar
13th Paladin 06 – The Battle for Hjalgar.rar
13th Paladin 07 – The Eternal Empire.rar
13th Paladin 08 – Father of the Mountain.rar
13th Paladin 09 – The Forest of Ire.rar