Fayroll Series by Andrey Vasilyev (#2-#4)(#7)(#10)
Requirements: ePUB Reader, 1.78 MB
Overview: At times, I feel I was meant to be an innkeeper someplace on the outskirts of Bree in J. R. R. Tolkien’s Middle-earth. However, in real life, I am a popular Moscow-based author, as well as one of the originators of the relatively new, yet insanely popular, LitRPG genre that blends cyberpunk, classic sci-fi, and fantasy.
The Road East (#2)
He manages to come out unscathed of many perils; happily swimming between two worlds; making new friends when necessary and facing foes along the way. It is at this stage, when Harry is forced to pursue a real-life mission within the world of the game, that the thin line between the two worlds appears to be much thinner. It is only a matter of time before he is bound to start asking himself the hard questions. Like what if his admirable luck runs out? Or, more importantly; is he playing his own game or just being manipulated right off the hop?
Winds of Fate (#3)
Harry’s back! The even more anticipated third book from the best-selling Fayroll series is here. With even more epic battles, difficult quests and even rarer items. Following on from ‘The Road East’, Harriton’s work has been very well received and his new bosses are very happy with him. Seemingly everything is going well as he enjoys visiting Fayroll more and more and spending time with his new girlfriend Vika. But is everything as it seems and can things stay so positive from him? After a visit from his ex-girlfriend’s brother and a meeting with Radion’s Security, it seems the real world might be much more of a dangerous place for him than ever before. He will begin to question how deep he is in this whole project, but with support from his new girlfriend and his team working on The Fayroll Times, maybe everything will be fine? And this is just outside the game….
Gong and Chalice (#4)
A recruitment office and a Recruitment Sergeant, it’s a new thing for Hagen the Warrior but nostalgia for Kif as he ponders joining a ‘Free Company’ heading South. But is he ready for what awaits him? And is the final Dryad worth it? The South, a completely new scene. Even more deadly than any other place in Fayroll and one that might prove too much for Kif. As reality begins to blur and the game gets more real, Harry realises just how dangerous the South can be especially with the Free Companies. With more clan intrigue, strange players, and deadly creatures Harry must continue his epic quest as the final Dryad waits for him. But his time is running out and he must visit the Monkey King Temple to complete the Dryad Quest and face the terrifying challenges. All the While facing a possible Clan War between various unknown factions. Life in Fayroll is heating up.
Different Sides (#7)
There is no peace in Rattermark. The weakened but undefeated clan is ready to fight for its survival until the very last drop of blood. The new clan leader, the brave warrior Hagen, raises the banner and prepares for a brutal war in the Borderlands. Why should it always be me? Neither hidden mythical quests, nor supernatural forces of Biblical proportion pass by Harriton. The new government-imposed “social” quests are no exception. Right after returning from the Archipelago, our cavalier hero has no option other than accepting this quest. Thus, he must choose: victory or death, rebirth or oblivion. Hagen raises the Clan Blade above his head as a symbol of power and takes up the duties of a clan leader. Meanwhile, the forthcoming war in the Borderlands is not the only scourge of the Fayroll world. Ancient evil penetrates the continent and takes rusty ancient swords in its deadly grip. The horrified developers of the game understand that they have made a terrible mistake, which will end in bloodshed. Undead creep out of their cemeteries, evil spirits unite into hordes, the Holy Order is in a state of siege… and how did Harriton get involved in all this mess?
The Right to Choose (#10)
Wars have broken the world of Fayroll. The Gelts fight for their new king. Dark creatures from our worst nightmares stick their teeth and claws into the flesh and bone of Light Orders. Guilds prepare armor and weapons for the great battle. All the while, one little clan is clamped between Scylla and Charybdis. It isn’t a large or strong clan, and, compared to all of the other local communities, it’s more like a small camp. Still, it’s my clan, and I don’t want anything to happen to it… "The Right to Choose" is the 10th installment in the epic LitRPG Fayroll series. The road has been tame so far in comparison to what lays ahead for Hariton and his in-game life as Hagen. There are still a mountain of quests to find and complete, battles to wage and win, and friends to invite. Open your eyes and don’t let yourself be fooled by the imaginary security of a real world with false leads and traitorous alliances. Hariton has to pay for the erroneous mistake he made. And yet, still… What we consider difficult times often opens what was hidden to us before. New enemies, evil motives, and mystery appear right between our character. He can fight back with his physical strength and mighty weapons in Fayroll, but while offline he has no sword in his hand or spells at his fingertips. The only thing he can count on? His instinct to survive, his intelligence, few friends left and… Raidion? Or can he really trust someone whose secrets are guarded so much?
Different Sides (#7)
The Right to Choose (#10)