Game Development Patterns with Unity 2021, 2nd Edition by David Baron
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Overview: Unity has a particular coding model and architecture that requires knowledge of common software design patterns. This means that to be able to optimally code a game in Unity in the same way you do in other engines, you’ll have to adapt to programming techniques including design patterns.
This second edition is redesigned to update all the code examples present in each chapter to make it easier to understand the process of building a complete game. This approach will help you refactor your codebase by using a specific list of design patterns. Some of the notable additions to the book include chapters on game design document (GDD), object-oriented programming (OOP) techniques, and code optimization with Entity Component System (ECS).
The book starts by explaining Unity engine’s architecture and demonstrates its application in designing games and making better technical decisions. Throughout the book, you’ll build a complete game project, Super Ultra Turbo, and a racing game. You’ll also discover tried-and-tested software patterns with Unity using C#. Finally, the book will help you to identify bad designs to help you avoid unexpected negative impact on your game project.
By the end of this Unity book, you’ll have developed the skills you need to build exciting games with Unity using industry-standard development patterns.
Genre: Non-Fiction > Tech & Devices
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Game_Dev_lopment_Unity_2021.rar
Game_Dev_lopment_Unity_2021.rar