Download BattleTech: Proliferation Cycle by Various Authors (.ePUB)

BattleTech: Proliferation Cycle by John Helfers, Ilsa J. Bick , Herbert A. Beas II, Christoffer Trossen, Randall N. Bills, Chris Hartford and Jason M. Hardy, Jason Schmetzer, Blaine Lee Pardoe, Philip A. Lee (#1-7)
Requirements: ePUB Reader, 11.3 MB
Overview: The Proliferation Cycle is a series of short stories that were originally published online on BattleCorps in PDF format between 2004 and 2011. These six stories covered the proliferation of BattleMech technology throughout the Great Houses of the Inner Sphere during the Age of War. A seventh story published in April 2021 by Catalyst Game Labs covered the first seizure of OmniMech technology from its Clan Coyote creators during the Golden Century.
Genre: Fiction > SciFi

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Break-Away
THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH… Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the mid-25th century, factions of mankind are desperate to invent the next technological leap in warfare—a machine that would give each group an overwhelming advantage on the battlefield. And no one is more aware of the race to perfect this new machine than the leaders on Terra. But during the final trials to find the first pilot for the Terran prototype, the contest is infiltrated by a deadly enemy who wants to ensure that no one survives. It’s up to the last remaining Terran candidate—and a scientist struggling to make a breakthrough on the human-machine interface that will control this new war machine—to save Terra’s BattleMech program from those who wish to destroy it.

Prometheus Unbound
THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES… Fifteen years after the Terran Hegemony first fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. but there are other ways to level the battlefield… And the Lyran Commonwealth is about to employ one of the oldest strategies in the book: if you can’t beat ’em, steal from ’em. A crack commando unit is assigned their most perilous mission yet: infiltrate a heavily-defended Terran world and steal the plans for the Terran BattleMechs. Besides the odds being stacked against the, the leader of this team has his own demon to deal with—one that stands twelve meters tall, and shakes the ground when it walks…

Nothing Ventured
THERE’S MORE THAN ONE WAY TO ACQUIRE A BATTLEMECH… In the year 2456, the Great House of the Federated Suns is between the rock of the Terran Hegemony and its fielded BattleMechs, and the hard place of the Lyran Commonwealth, which has just acquired the plans to build its own walking war machines. Beset by enemies on all sides, what is Prince Simon Davion to do? Why, employ his most cunning weapon—a diplomatic envoy sent to Tharkad with the express purpose of gaining access to the stolen Battlemech plans. But when diplomatic niceties are unable to accomplish this goal, subterfuge and deception will have to win the day…

Fall Down Seven Times, Get up Eight
THE QUEST FOR BATTLEMECHS TAKES ITS TOLL ON ALL WHO SEEK THEM… The BattleMech. King of the battlefield. Prized. Feared. Coveted. Fearing being left behind in the arms race among the other Great Houses, the Draconis Combine will do anything—anything—to possess this fearsome technology. Even grind its most loyal subject into useless husks in a decades-long attempt to gain the information the Dragon so desperately needs. Two brothers. One an intelligence analyst and deep-cover operative, the other a leader in the Combine’s commando unit. Both with the same goal—recover the BattleMech plans—but with very different ideas on how to accomplish it. But only one will survive and emerge triumphant… or will the Dragon’s machinations destroy them both?

A Dish Served Cold
Captain-General Geralk Marik of the Free Worlds League dies in combat when his forces are overmatched by defending Lyran Commonwealth BattleMechs on Loric in 2459, leaving the realm to his barely 19-year-old daughter Simone Marik. Rive is approached by an anonymous headhunter who calls himself «Johnny» who seems to know all about his situation and contractual obligations. He offers Rive a job suitable for his skills, including a placeholder job for the twelve-month no-compete period stipulated by his AlarCorp contract. Johnny recommends Rive and his team visit a job fair, where they are invited by Stanislaw Consultants and given personal offers with excellent pay and conditions too good to be true. Sandrine points out that Stanislaw Consulting has ties to the Coventry Defense Conglomerate and may be covertly trying to hire top-notch personnel. AlarCorps could not prevent Rive and his team from switching employers because CDC is also a defense contractor and both are equally important for the Commonwealth’s war efforts. Johnny turns out to be a human resources manager with CDC. Rive leaves Alarion on a merchant spaceship on 21 December 2463, his and Sandrine’s voyage having been arranged by Johnny. On 3rd March 2469, Hector Galaine, a survivor from the 2459 battle on Loric where he served as a young comtech, pilots a League-built Icarus BattleMech in the defense of Alula Australis against a prolonged Lyran invasion and witnesses how the attackers are repulsed and evacuate the world, thanks to House Marik’s own BattleMechs.

The Spider Dances
THEIR MISSION: ACQUIRE BATTLEMECH PLANS, NO MATTER THE COST… There are three ways to accomplish a difficult objective: Be first. Be smarter. Or cheat. The Intelligence Directorate of the Capellan Confederation, otherwise known as the Maskirovka, is well-versed in all three. But when the first two methods do not achieve the desired results, they have no problem resorting to the last one. And when the covert team gains the plans they are willing to die for, that resolve will be tested to the limit as they try to escape the Free Worlds League planet they have infiltrated, matching wits with one of the most feared intelligence officers the FWL has to offer…

The Trickster
IMBALANCE OF POWER… On the faraway Clan Homeworlds during the Golden Century, Nicholas Kerensky’s vision of the Clans has blossomed into a thriving, varied culture where the warrior is esteemed above all…and MechWarriors, in their armored war machines, are at the pinnacle of Clan hierarchy. The eighteen Clans have existed in relative technological parity as well…until the day Clan Coyote fields a radical new ’Mech that gives them the edge on any battlefield—the OmniMech. Supremely customizable thanks to its modular design, the OmniMech threatens to upend the delicate balance of power among the Clans…and its secrets become a hotly contested prize. In the annual Trial of Possession for the OmniMech technology, the Jade Falcons have won the right to challenge the Coyotes first. But along with the upcoming ’Mech battle, a shadowy force is willing to do whatever is necessary to ensure that the Falcons succeed…even if it requires the sacrifice of cherished ideals…

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